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author | madmaxoft <github@xoft.cz> | 2014-01-12 10:04:16 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-01-12 10:04:16 +0100 |
commit | 180b9b90993870532a8daa2ee6498005b6c3bf49 (patch) | |
tree | dac846b760b6f5fd294fbd771975dd55b0856c0d /src/Generating/ChunkGenerator.h | |
parent | Fixed Linux configuration. (diff) | |
parent | Disabled a useless MSVC warning in Bindings.cpp. (diff) | |
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Diffstat (limited to 'src/Generating/ChunkGenerator.h')
-rw-r--r-- | src/Generating/ChunkGenerator.h | 63 |
1 files changed, 56 insertions, 7 deletions
diff --git a/src/Generating/ChunkGenerator.h b/src/Generating/ChunkGenerator.h index 2d3bb8082..9b2d9eb3c 100644 --- a/src/Generating/ChunkGenerator.h +++ b/src/Generating/ChunkGenerator.h @@ -26,7 +26,6 @@ If the generator queue is overloaded, the generator skips chunks with no clients // fwd: -class cWorld; class cIniFile; class cChunkDesc; @@ -40,7 +39,7 @@ class cChunkGenerator : typedef cIsThread super; public: - /// The interface that a class has to implement to become a generator + /** The interface that a class has to implement to become a generator */ class cGenerator { public: @@ -48,7 +47,7 @@ public: virtual ~cGenerator() {} ; // Force a virtual destructor /// Called to initialize the generator on server startup. - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile); + virtual void Initialize(cIniFile & a_IniFile); /// Generates the biomes for the specified chunk (directly, not in a separate thread). Used by the world loader if biomes failed loading. virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; @@ -61,14 +60,59 @@ public: protected: cChunkGenerator & m_ChunkGenerator; - cWorld * m_World; + } ; + + + /** The interface through which the plugins are called for their OnChunkGenerating / OnChunkGenerated hooks. */ + class cPluginInterface + { + public: + // Force a virtual destructor + virtual ~cPluginInterface() {} + + /** Called when the chunk is about to be generated. + The generator may be partly or fully overriden by the implementation + */ + virtual void CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) = 0; + + /** Called after the chunk is generated, before it is handed to the chunk sink. + a_ChunkDesc contains the generated chunk data. Implementation may modify this data. + */ + virtual void CallHookChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + } ; + + + /** The interface through which the generated chunks are handed to the cWorld or whoever created us. */ + class cChunkSink + { + public: + // Force a virtual destructor + virtual ~cChunkSink() {} + + /** Called after the chunk has been generated + The interface may store the chunk, send it over network, whatever. + The chunk is not expected to be modified, but the generator will survive if the implementation + changes the data within. All changes are ignored, though. + */ + virtual void OnChunkGenerated(cChunkDesc & a_ChunkDesc) = 0; + + /** Called just before the chunk generation is started, + to verify that it hasn't been generated in the meantime. + If this callback returns true, the chunk is not generated. + */ + virtual bool IsChunkValid(int a_ChunkX, int a_ChunkZ) = 0; + + /** Called when the generator is overloaded to skip chunks that are no longer needed. + If this callback returns false, the chunk is not generated. + */ + virtual bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) = 0; } ; cChunkGenerator (void); ~cChunkGenerator(); - bool Start(cWorld * a_World, cIniFile & a_IniFile); + bool Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile); void Stop(void); /// Queues the chunk for generation; removes duplicate requests @@ -91,8 +135,6 @@ public: private: - cWorld * m_World; - int m_Seed; cCriticalSection m_CS; @@ -101,6 +143,13 @@ private: cEvent m_evtRemoved; ///< Set when an item is removed from the queue cGenerator * m_Generator; ///< The actual generator engine used to generate chunks + + /** The plugin interface that may modify the generated chunks */ + cPluginInterface * m_PluginInterface; + + /** The destination where the generated chunks are sent */ + cChunkSink * m_ChunkSink; + // cIsThread override: virtual void Execute(void) override; |