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author | Mattes D <github@xoft.cz> | 2014-11-24 21:56:25 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-11-24 21:56:25 +0100 |
commit | 9f4562289e4e0dfddd590f39e9f008ed8bf6da4d (patch) | |
tree | 758fac8b34ebf688986f1000cfa15a79bbebedab /src/Generating/DistortedHeightmap.h | |
parent | Merge pull request #1611 from mc-server/SpawnPrepare (diff) | |
parent | Added TwoHeights shape generator. (diff) | |
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Diffstat (limited to 'src/Generating/DistortedHeightmap.h')
-rw-r--r-- | src/Generating/DistortedHeightmap.h | 60 |
1 files changed, 13 insertions, 47 deletions
diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index 955e57a1e..79fc35542 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -23,17 +23,9 @@ class cDistortedHeightmap : - public cTerrainHeightGen, - public cTerrainCompositionGen + public cTerrainShapeGen { public: - /// Structure used for storing block patterns for columns - struct sBlockInfo - { - BLOCKTYPE BlockType; - NIBBLETYPE BlockMeta; - } ; - cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen); protected: @@ -51,8 +43,6 @@ protected: cPerlinNoise m_NoiseDistortX; cPerlinNoise m_NoiseDistortZ; - cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor - cNoise m_MesaFloor; ///< Used for the floor of the clay blocks in mesa biomes int m_SeaLevel; NOISE_DATATYPE m_FrequencyX; @@ -70,9 +60,9 @@ protected: cTerrainHeightGenPtr m_UnderlyingHeiGen; /** Cache for m_UnderlyingHeiGen. */ - cHeiGenCache m_HeightGen; + cHeiGenCache m_HeightGen; - /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. + /** Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. */ cChunkDef::HeightMap m_CurChunkHeights; // Per-biome terrain generator parameters: @@ -87,54 +77,30 @@ protected: NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z]; NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z]; - /// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen) + /** True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen). */ bool m_IsInitialized; - /// The vertical pattern to be used for mesa biomes. Seed-dependant. - /// One Height of pattern and one Height of stone to avoid checking pattern dimensions - sBlockInfo m_MesaPattern[2 * cChunkDef::Height]; - - /// Initializes m_MesaPattern with a reasonable pattern of stained clay / hardened clay, based on the seed - void InitMesaPattern(int a_Seed); - - /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap) + /** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */ void PrepareState(int a_ChunkX, int a_ChunkZ); - /// Generates the m_DistortedHeightmap array for the current chunk + /** Generates the m_DistortedHeightmap array for the current chunk. */ void GenerateHeightArray(void); - /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords + /** Calculates the heightmap value (before distortion) at the specified (floating-point) coords. */ int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z); - /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ + /** Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ. */ void UpdateDistortAmps(void); - /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes + /** Calculates the X and Z distortion amplitudes based on the neighbors' biomes. */ void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ); - /// Reads the settings from the ini file. Skips reading if already initialized + /** Reads the settings from the ini file. Skips reading if already initialized. */ void Initialize(cIniFile & a_IniFile); - /// Composes a single column in a_ChunkDesc. Chooses what to do based on the biome in that column - void ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ); - /// Fills the specified column with the specified pattern; restarts the pattern when air is reached, - /// switches to ocean floor pattern if ocean is reached. Always adds bedrock at the very bottom. - void FillColumnPattern(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ, const sBlockInfo * a_Pattern); - - /// Fills the specified column with mesa pattern, based on the column height - void FillColumnMesa(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ); - - /// Returns the pattern to use for an ocean floor in the specified column - const sBlockInfo * ChooseOceanFloorPattern(int a_RelX, int a_RelZ); - - - // cTerrainHeightGen overrides: - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; - virtual void InitializeHeightGen(cIniFile & a_IniFile) override; - - // cTerrainCompositionGen overrides: - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; - virtual void InitializeCompoGen(cIniFile & a_IniFile) override; + // cTerrainShapeGen overrides: + virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override; + virtual void InitializeShapeGen(cIniFile & a_IniFile) override; } ; |