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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-23 18:12:34 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-23 18:12:34 +0100 |
commit | 79e5b823547a2a51d9f4e504fc24ec539e11ac34 (patch) | |
tree | 672b77f1c9a4741437b30f3289fc258d7917a2eb /src/Generating/FinishGen.cpp | |
parent | Compilation fixes (diff) | |
parent | Merge pull request #1612 from p-mcgowan/pigsIntoZombiePigmenOnLightning (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 0564789dc..42ecdf8a8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -10,7 +10,6 @@ #include "Globals.h" #include "FinishGen.h" -#include "../Noise.h" #include "../BlockID.h" #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" @@ -199,6 +198,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if ( @@ -414,6 +418,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // There's no snow in the other biomes. + break; + } } } } // for z @@ -454,6 +463,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // No icy water in other biomes. + break; + } } } } // for z |