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author | madmaxoft <github@xoft.cz> | 2014-01-10 22:22:54 +0100 |
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committer | madmaxoft <github@xoft.cz> | 2014-01-10 22:22:54 +0100 |
commit | cea997426b7d66f5aa9f8aac5fd5b603bcaa3fb8 (patch) | |
tree | b6795602eb6f64625b2734c6e3a302a5374e145d /src/Generating/FinishGen.cpp | |
parent | Fixed generator adding values to ini file. (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 145fe22e0..4915e6818 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other m_HeightDistribution(255), m_Fluid(a_Fluid) @@ -529,7 +529,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; AString DefaultHeightDistribution; int DefaultChance = 0; - switch (a_World.GetDimension()) + switch (a_Dimension) { case dimNether: { |