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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /src/Generating/FinishGen.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'src/Generating/FinishGen.h')
-rw-r--r-- | src/Generating/FinishGen.h | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h new file mode 100644 index 000000000..ed7df5909 --- /dev/null +++ b/src/Generating/FinishGen.h @@ -0,0 +1,185 @@ + +// FinishGen.h + +/* Interfaces to the various finishing generators: + - cFinishGenSnow + - cFinishGenIce + - cFinishGenSprinkleFoliage + - cFinishGenLilypads + - cFinishGenBottomLava + - cFinishGenPreSimulator + - cFinishGenDeadBushes +*/ + + + + + +#include "ComposableGenerator.h" +#include "../Noise.h" +#include "../ProbabDistrib.h" + + + + + +class cFinishGenSnow : + public cFinishGen +{ +protected: + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cFinishGenIce : + public cFinishGen +{ +protected: + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cFinishGenSprinkleFoliage : + public cFinishGen +{ +public: + cFinishGenSprinkleFoliage(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} + +protected: + cNoise m_Noise; + int m_Seed; + + /// Tries to place sugarcane at the coords specified, returns true if successful + bool TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ); + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +/** This class adds a single top block in random positions in the specified biome on top of specified allowed blocks. +Used for: +- Lilypads finisher +- DeadBushes finisher +*/ +class cFinishGenSingleBiomeSingleTopBlock : + public cFinishGen +{ +public: + cFinishGenSingleBiomeSingleTopBlock( + int a_Seed, BLOCKTYPE a_BlockType, EMCSBiome a_Biome, int a_Amount, + BLOCKTYPE a_AllowedBelow1, BLOCKTYPE a_AllowedBelow2 + ) : + m_Noise(a_Seed), + m_BlockType(a_BlockType), + m_Biome(a_Biome), + m_Amount(a_Amount), + m_AllowedBelow1(a_AllowedBelow1), + m_AllowedBelow2(a_AllowedBelow2) + { + } + +protected: + cNoise m_Noise; + BLOCKTYPE m_BlockType; + EMCSBiome m_Biome; + int m_Amount; ///< Relative amount of blocks to try adding. 1 = one block per 256 biome columns. + BLOCKTYPE m_AllowedBelow1; ///< First of the two blocktypes that are allowed below m_BlockType + BLOCKTYPE m_AllowedBelow2; ///< Second of the two blocktypes that are allowed below m_BlockType + + int GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap); + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cFinishGenBottomLava : + public cFinishGen +{ +public: + cFinishGenBottomLava(int a_Level) : + m_Level(a_Level) + { + } + +protected: + int m_Level; + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cFinishGenPreSimulator : + public cFinishGen +{ +public: + cFinishGenPreSimulator(void); + +protected: + // Drops hanging sand and gravel down to the ground, recalculates heightmap + void CollapseSandGravel( + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data + ); + + /** For each fluid block: + - if all surroundings are of the same fluid, makes it stationary; otherwise makes it flowing (excl. top) + - all fluid on the chunk's edge is made flowing + */ + void StationarizeFluid( + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read + BLOCKTYPE a_Fluid, + BLOCKTYPE a_StationaryFluid + ); + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; +} ; + + + + + +class cFinishGenFluidSprings : + public cFinishGen +{ +public: + cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World); + +protected: + + cNoise m_Noise; + cProbabDistrib m_HeightDistribution; + BLOCKTYPE m_Fluid; + int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful + bool TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int y, int z); +} ; + + + + |