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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-10 13:16:20 +0200
commit9c490293b88f9828577e5431c5151f7f1bec09f4 (patch)
treebe616a3c3b2db083b2f3908220818231778609ef /src/Generating/Noise3DGenerator.cpp
parentFixed some warnings and logic errors in Monster.cpp (diff)
parentMerge pull request #1985 from SafwatHalaby/lessPathCalcs (diff)
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Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r--src/Generating/Noise3DGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp
index eadc66a4e..63e88c2a8 100644
--- a/src/Generating/Noise3DGenerator.cpp
+++ b/src/Generating/Noise3DGenerator.cpp
@@ -680,7 +680,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch
void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint)
{
- // Generate the 3*3 chunks of biomes around this chunk:
+ // Generate the 3 * 3 chunks of biomes around this chunk:
cChunkDef::BiomeMap neighborBiomes[3 * 3];
for (int z = 0; z < 3; z++)
{