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authorMattes D <github@xoft.cz>2014-11-24 21:56:25 +0100
committerMattes D <github@xoft.cz>2014-11-24 21:56:25 +0100
commit9f4562289e4e0dfddd590f39e9f008ed8bf6da4d (patch)
tree758fac8b34ebf688986f1000cfa15a79bbebedab /src/Generating/Noise3DGenerator.h
parentMerge pull request #1611 from mc-server/SpawnPrepare (diff)
parentAdded TwoHeights shape generator. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Generating/Noise3DGenerator.h51
1 files changed, 19 insertions, 32 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 07767ba84..35b1e4c94 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -73,8 +73,7 @@ protected:
class cNoise3DComposable :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
+ public cTerrainShapeGen
{
public:
cNoise3DComposable(int a_Seed);
@@ -82,21 +81,18 @@ public:
void Initialize(cIniFile & a_IniFile);
protected:
- /** The noise that is used to choose between density noise A and B. */
- cPerlinNoise m_ChoiceNoise;
+ /** The 3D noise that is used to choose between density noise A and B. */
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise;
/** Density 3D noise, variant A. */
- cPerlinNoise m_DensityNoiseA;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA;
/** Density 3D noise, variant B. */
- cPerlinNoise m_DensityNoiseB;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB;
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
- cPerlinNoise m_BaseNoise;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
- /** Block height of the sealevel, used for composing the terrain. */
- int m_SeaLevel;
-
/** The main parameter of the generator, specifies the slope of the vertical linear gradient.
A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */
NOISE_DATATYPE m_HeightAmplification;
@@ -131,12 +127,8 @@ protected:
void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
// cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
- virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
- virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
+ virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
+ virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
} ;
@@ -144,8 +136,7 @@ protected:
class cBiomalNoise3DComposable :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
+ public cTerrainShapeGen
{
public:
cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen);
@@ -153,24 +144,24 @@ public:
void Initialize(cIniFile & a_IniFile);
protected:
- /** Number of columns around the pixel to query for biomes for averaging. */
- static const int AVERAGING_SIZE = 5;
+ /** Number of columns around the pixel to query for biomes for averaging. Must be less than or equal to 16. */
+ static const int AVERAGING_SIZE = 9;
/** Type used for a single parameter across the entire (downscaled) chunk. */
typedef NOISE_DATATYPE ChunkParam[5 * 5];
/** The noise that is used to choose between density noise A and B. */
- cPerlinNoise m_ChoiceNoise;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_ChoiceNoise;
/** Density 3D noise, variant A. */
- cPerlinNoise m_DensityNoiseA;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseA;
/** Density 3D noise, variant B. */
- cPerlinNoise m_DensityNoiseB;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_DensityNoiseB;
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
- cPerlinNoise m_BaseNoise;
+ cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
/** The underlying biome generator. */
cBiomeGenPtr m_BiomeGen;
@@ -198,7 +189,7 @@ protected:
// Cache for the last calculated chunk (reused between heightmap and composition queries):
int m_LastChunkX;
int m_LastChunkZ;
- NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
+ NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // 257 * x + y + 257 * 17 * z
/** Weights for summing up neighboring biomes. */
NOISE_DATATYPE m_Weight[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1];
@@ -216,13 +207,9 @@ protected:
/** Returns the parameters for the specified biome. */
void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint);
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
- virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
- virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
+ // cTerrainShapeGen overrides:
+ virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
+ virtual void InitializeShapeGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); }
} ;