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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/PieceStructuresGen.cpp | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to 'src/Generating/PieceStructuresGen.cpp')
-rw-r--r-- | src/Generating/PieceStructuresGen.cpp | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/Generating/PieceStructuresGen.cpp b/src/Generating/PieceStructuresGen.cpp index dbfe16b47..56890597a 100644 --- a/src/Generating/PieceStructuresGen.cpp +++ b/src/Generating/PieceStructuresGen.cpp @@ -20,10 +20,10 @@ class cPieceStructuresGen::cGen: public: - cGen(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, int a_SeaLevel, const AString & a_Name): + cGen(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel, const AString & a_Name): Super(a_Seed), - m_BiomeGen(std::move(a_BiomeGen)), - m_HeightGen(std::move(a_HeightGen)), + m_BiomeGen(a_BiomeGen), + m_HeightGen(a_HeightGen), m_SeaLevel(a_SeaLevel), m_Name(a_Name), m_MaxDepth(5) @@ -95,10 +95,10 @@ protected: typedef std::vector<cFreeConnector> cFreeConnectors; /** The underlying biome generator that defines whether the structure is created or not */ - cBiomeGenPtr m_BiomeGen; + cBiomeGen & m_BiomeGen; /** The underlying height generator, used to position the prefabs crossing chunk borders if they are set to FitGround. */ - cTerrainHeightGenPtr m_HeightGen; + cTerrainHeightGen & m_HeightGen; /** The world's sea level, if available. Used for some cVerticalStrategy descendants. */ int m_SeaLevel; @@ -129,7 +129,7 @@ cPieceStructuresGen::cPieceStructuresGen(int a_Seed): -bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen) +bool cPieceStructuresGen::Initialize(const AString & a_Prefabs, int a_SeaLevel, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) { // Load each piecepool: auto Structures = StringSplitAndTrim(a_Prefabs, "|"); @@ -172,8 +172,3 @@ void cPieceStructuresGen::GenFinish(cChunkDesc & a_Chunk) Gen->GenFinish(a_Chunk); } } - - - - - |