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authorMattes D <github@xoft.cz>2017-02-13 16:50:35 +0100
committerMattes D <github@xoft.cz>2017-02-13 16:50:35 +0100
commit585571d78ca9ff5e384cae8d006a391df0f17ff7 (patch)
treede5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /src/Generating/Prefab.h
parentMade survival the default gamemode (#3563) (diff)
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-rw-r--r--src/Generating/Prefab.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h
index bb961f2b3..59b80a8a8 100644
--- a/src/Generating/Prefab.h
+++ b/src/Generating/Prefab.h
@@ -132,7 +132,7 @@ public:
void SetAddWeightIfSame(int a_AddWeightIfSame) { m_AddWeightIfSame = a_AddWeightIfSame; }
/** Adds the specified connector to the list of connectors this piece supports. */
- void AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type);
+ void AddConnector(int a_RelX, int a_RelY, int a_RelZ, cPiece::cConnector::eDirection a_Direction, int a_Type);
/** Returns whether the prefab should be moved Y-wise to ground before drawing, rather than staying
at the coords governed by the connectors. */