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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-08-12 17:40:51 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-08-12 17:40:51 +0200 |
commit | cdcc5fe9a7894af6075865f698e3d014a6f92335 (patch) | |
tree | ab1b84a09987f8ebe9d1e8450f36375c0f9bc5db /src/Generating/RoughRavines.cpp | |
parent | Merge pull request #2425 from cuberite/APIDumpNameChange (diff) | |
parent | Fix old style casts and implicit conversions (diff) | |
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Diffstat (limited to 'src/Generating/RoughRavines.cpp')
-rw-r--r-- | src/Generating/RoughRavines.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Generating/RoughRavines.cpp b/src/Generating/RoughRavines.cpp index c0397ee26..a7621569d 100644 --- a/src/Generating/RoughRavines.cpp +++ b/src/Generating/RoughRavines.cpp @@ -37,12 +37,12 @@ public: size_t Half = a_Size; // m_DefPoints[Half] will be the centerpoint m_DefPoints.resize(Max + 1); int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; - float Len = (float)a_Size; - float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations + float Len = static_cast<float>(a_Size); + float Angle = static_cast<float>(rnd); // Angle is in radians, will be wrapped in the "sin" and "cos" operations float OfsX = sinf(Angle) * Len; float OfsZ = cosf(Angle) * Len; m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1); - m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); + m_DefPoints[Half].Set(static_cast<float>(a_OriginX), static_cast<float>(a_OriginZ), a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2); // Calculate the points in between, recursively: @@ -104,7 +104,7 @@ protected: // Adjust the midpoint by a small amount of perpendicular vector in a random one of its two directions: float dx = p2.m_X - p1.m_X; float dz = p2.m_Z - p1.m_Z; - if ((m_Noise.IntNoise2DInt((int)MidX, (int)MidZ) / 11) % 2 == 0) + if ((m_Noise.IntNoise2DInt(static_cast<int>(MidX), static_cast<int>(MidZ)) / 11) % 2 == 0) { MidX += dz * m_Roughness; MidZ -= dx * m_Roughness; @@ -138,7 +138,7 @@ protected: int rnd = m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 13; int NumBlocks = (rnd % 3) + 2; rnd = rnd / 4; - float Val = (float)(rnd % 256) / 128 - 1; // Random float in range [-1, +1] + float Val = static_cast<float>(rnd % 256) / 128.0f - 1.0f; // Random float in range [-1, +1] if (h + NumBlocks > cChunkDef::Height) { NumBlocks = cChunkDef::Height - h; @@ -194,8 +194,8 @@ protected: continue; } - int Top = std::min((int)ceilf(itr->m_Top), +cChunkDef::Height); - for (int y = std::max((int)floorf(itr->m_Bottom), 1); y <= Top; y++) + int Top = std::min(static_cast<int>(ceilf(itr->m_Top)), +cChunkDef::Height); + for (int y = std::max(static_cast<int>(floorf(itr->m_Bottom)), 1); y <= Top; y++) { if ((itr->m_Radius + m_PerHeightRadius[y]) * (itr->m_Radius + m_PerHeightRadius[y]) < DistSq) { |