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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/StructGen.cpp | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/StructGen.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index fd78ceb3e..3bdf94d1c 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -40,10 +40,10 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) // TODO: This may cause a lot of wasted calculations, instead of pulling data out of a single (cChunkDesc) cache cChunkDesc::Shape workerShape; - m_BiomeGen->GenBiomes ({BaseX, BaseZ}, WorkerDesc.GetBiomeMap()); - m_ShapeGen->GenShape ({BaseX, BaseZ}, workerShape); - WorkerDesc.SetHeightFromShape (workerShape); - m_CompositionGen->ComposeTerrain(WorkerDesc, workerShape); + m_BiomeGen.GenBiomes ({BaseX, BaseZ}, WorkerDesc.GetBiomeMap()); + m_ShapeGen.GenShape ({BaseX, BaseZ}, workerShape); + WorkerDesc.SetHeightFromShape (workerShape); + m_CompositionGen.ComposeTerrain(WorkerDesc, workerShape); } else { @@ -575,7 +575,3 @@ void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) } // for x } // for z } - - - - |