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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-09 13:53:50 +0100 |
commit | c2978a34576192d79c1fdc4664eafe316be49e51 (patch) | |
tree | 48db5c74ed757bfdf178a70e77eddff693c76a35 /src/Generating/StructGen.cpp | |
parent | Hexified colours (diff) | |
parent | Updated Core (diff) | |
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Diffstat (limited to 'src/Generating/StructGen.cpp')
-rw-r--r-- | src/Generating/StructGen.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 47945cc2b..3cc8a09c3 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -54,7 +54,7 @@ const int NEST_SIZE_GRAVEL = 32; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: -void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -306,7 +306,7 @@ int cStructGenTrees::GetNumTrees( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests: -void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -413,7 +413,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenLakes: -void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -545,7 +545,7 @@ cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) : -void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { // If there is no column of the wanted biome, bail out: if (!HasWantedBiome(a_ChunkDesc)) @@ -665,7 +665,7 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a -void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16; const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1; |