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author | Mattes D <github@xoft.cz> | 2019-09-01 09:30:00 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-09-06 16:12:33 +0200 |
commit | a2ffa432b31096f2533ecb50f49ba450b29a2989 (patch) | |
tree | 5bdd754cad5e7b49e279ee0e21b9fa15c7c35d7b /src/Generating/StructGen.cpp | |
parent | Updated LibEvent to release 2.1.11-stable. (#4383) (diff) | |
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Diffstat (limited to 'src/Generating/StructGen.cpp')
-rw-r--r-- | src/Generating/StructGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 918467f93..266308983 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -19,7 +19,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); - cChunkDesc WorkerDesc(ChunkX, ChunkZ); + cChunkDesc WorkerDesc({ChunkX, ChunkZ}); // Generate trees: for (int x = 0; x <= 2; x++) @@ -34,7 +34,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) if ((x != 1) || (z != 1)) { Dest = &WorkerDesc; - WorkerDesc.SetChunkCoords(BaseX, BaseZ); + WorkerDesc.SetChunkCoords({BaseX, BaseZ}); // TODO: This may cause a lot of wasted calculations, instead of pulling data out of a single (cChunkDesc) cache |