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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/StructGen.h | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to 'src/Generating/StructGen.h')
-rw-r--r-- | src/Generating/StructGen.h | 30 |
1 files changed, 13 insertions, 17 deletions
diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index ae7626873..ec3ed89f6 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -22,21 +22,21 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, cTerrainCompositionGenPtr a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainShapeGen & a_ShapeGen, cTerrainCompositionGen & a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), - m_BiomeGen(std::move(a_BiomeGen)), - m_ShapeGen(std::move(a_ShapeGen)), - m_CompositionGen(std::move(a_CompositionGen)) + m_BiomeGen(a_BiomeGen), + m_ShapeGen(a_ShapeGen), + m_CompositionGen(a_CompositionGen) {} protected: int m_Seed; cNoise m_Noise; - cBiomeGenPtr m_BiomeGen; - cTerrainShapeGenPtr m_ShapeGen; - cTerrainCompositionGenPtr m_CompositionGen; + cBiomeGen & m_BiomeGen; + cTerrainShapeGen & m_ShapeGen; + cTerrainCompositionGen & m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_ChunkDesc. @@ -78,20 +78,20 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGenPtr a_ShapeGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainShapeGen & a_ShapeGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), - m_ShapeGen(std::move(a_ShapeGen)), + m_ShapeGen(a_ShapeGen), m_Probability(a_Probability) { } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainShapeGenPtr m_ShapeGen; + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainShapeGen & m_ShapeGen; /** Chance, [0 .. 100], of a chunk having the lake. */ int m_Probability; @@ -143,7 +143,3 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; - - - - |