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author | STRWarrior <niels.breuker@hotmail.nl> | 2015-04-19 19:59:27 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2015-04-19 19:59:27 +0200 |
commit | f1558c6015ab09abe35373af23b59a1c5a58e737 (patch) | |
tree | cc56e97ea6eb3d7d557f32fe93bee1f2dffaedfa /src/Generating | |
parent | Added GlowStone finisher (diff) | |
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Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/FinishGen.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 2a71f7629..7541c8598 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -239,7 +239,7 @@ void cFinishGenGlowStone::TryPlaceGlowstone(cChunkDesc & a_ChunkDesc, int a_RelX const Vector3i AvailableDirections[] = { { -1, 0, 0 }, { 1, 0, 0 }, - { 0, -1, 0 }, // Don't let the glowstone go up + { 0, -1, 0 }, // Don't let the glowstone go up { 0, 0, -1 }, { 0, 0, 1 }, // Diagonal direction. Only X or Z with Y. @@ -261,7 +261,7 @@ void cFinishGenGlowStone::TryPlaceGlowstone(cChunkDesc & a_ChunkDesc, int a_RelX for (int j = 0; j < a_Size; j++) { Vector3i Direction = AvailableDirections[m_Noise.IntNoise3DInt(CurrentPos.x, CurrentPos.y * i, CurrentPos.z) % ARRAYCOUNT(AvailableDirections)]; - int Attempts = 2; // multiply by 1 would make no difference, so multiply by 2 instead + int Attempts = 2; // multiply by 1 would make no difference, so multiply by 2 instead while (Direction.Equals(PreviousDirection)) { |