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authorTiger Wang <ziwei.tiger@outlook.com>2020-10-05 14:09:42 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-12-18 22:03:40 +0100
commit090d8305e4e3c3ee085a897b72f2b4708e183eb8 (patch)
treee703cc7fcb7f16c85f16b094d5df0bd0a8d698e8 /src/Item.h
parentHorsies: don't always broadcast metadata (diff)
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Diffstat (limited to 'src/Item.h')
-rw-r--r--src/Item.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Item.h b/src/Item.h
index 600c8b2f1..6d20da7cd 100644
--- a/src/Item.h
+++ b/src/Item.h
@@ -138,12 +138,12 @@ public:
static bool IsEnchantable(short a_ItemType, bool a_FromBook = false); // tolua_export
/** Returns the enchantability of the item. When the item hasn't a enchantability, it will returns 0 */
- int GetEnchantability(); // tolua_export
+ unsigned GetEnchantability(); // tolua_export
/** Randomly enchants the item using the specified number of XP levels.
Returns true if the item was enchanted, false if not (not enchantable / too many enchantments already).
Randomness is derived from the provided PRNG. */
- bool EnchantByXPLevels(int a_NumXPLevels, MTRand & a_Random); // Exported in ManualBindings.cpp
+ bool EnchantByXPLevels(unsigned a_NumXPLevels, MTRand & a_Random); // Exported in ManualBindings.cpp
/** Adds this specific enchantment to this item, returning the cost.
FromBook specifies whether the enchantment should be treated as coming