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author | Mat <mail@mathias.is> | 2019-12-30 00:54:37 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-30 00:54:37 +0100 |
commit | 5074527d2c5beb9a022f58468071434fbf7fb694 (patch) | |
tree | 9dfee4e7f6c68e573b15817b3265fa9f19e70441 /src/Items/ItemBucket.h | |
parent | CMake: Fix builds in folders with spaces (diff) | |
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Diffstat (limited to 'src/Items/ItemBucket.h')
-rw-r--r-- | src/Items/ItemBucket.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 36caf667b..487b66c8f 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -46,6 +46,12 @@ public: bool ScoopUpFluid(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { + // Players can't pick up fluid while in adventure mode. + if (a_Player->IsGameModeAdventure()) + { + return false; + } + if (a_BlockFace != BLOCK_FACE_NONE) { return false; @@ -121,6 +127,12 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_FluidBlock ) { + // Players can't place fluid while in adventure mode. + if (a_Player->IsGameModeAdventure()) + { + return false; + } + if (a_BlockFace != BLOCK_FACE_NONE) { return false; |