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authormathiascode <mathiascode@users.noreply.github.com>2017-02-15 06:05:24 +0100
committerMattes D <github@xoft.cz>2017-02-15 06:05:24 +0100
commitdae2adde6563bec4b614230992cae6b1ca965b4f (patch)
tree34149ac0340cc394019eb430247d03950b485555 /src/Items/ItemChest.h
parentAdded some blocks and items (#3503) (diff)
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-rw-r--r--src/Items/ItemChest.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h
index 786ed1067..a714e5c96 100644
--- a/src/Items/ItemChest.h
+++ b/src/Items/ItemChest.h
@@ -159,20 +159,6 @@ public:
a_World.FastSetBlock(a_BlockX + CrossCoords[NeighborIdx].x, a_BlockY, a_BlockZ + CrossCoords[NeighborIdx].z, ChestBlockType, Meta);
}
- // Play the placement sound:
- AString PlaceSound = cBlockInfo::GetPlaceSound(ChestBlockType);
- float Volume = 1.0f, Pitch = 0.8f;
- if (PlaceSound == "dig.metal")
- {
- Pitch = 1.2f;
- PlaceSound = "dig.stone";
- }
- else if (PlaceSound == "random.anvil_land")
- {
- Volume = 0.65f;
- }
- a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
-
// Remove the "placed" item:
if (a_Player.IsGameModeSurvival())
{