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author | mathiascode <mathiascode@users.noreply.github.com> | 2017-02-15 06:05:24 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-15 06:05:24 +0100 |
commit | dae2adde6563bec4b614230992cae6b1ca965b4f (patch) | |
tree | 34149ac0340cc394019eb430247d03950b485555 /src/Items/ItemChest.h | |
parent | Added some blocks and items (#3503) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemChest.h | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index 786ed1067..a714e5c96 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -159,20 +159,6 @@ public: a_World.FastSetBlock(a_BlockX + CrossCoords[NeighborIdx].x, a_BlockY, a_BlockZ + CrossCoords[NeighborIdx].z, ChestBlockType, Meta); } - // Play the placement sound: - AString PlaceSound = cBlockInfo::GetPlaceSound(ChestBlockType); - float Volume = 1.0f, Pitch = 0.8f; - if (PlaceSound == "dig.metal") - { - Pitch = 1.2f; - PlaceSound = "dig.stone"; - } - else if (PlaceSound == "random.anvil_land") - { - Volume = 0.65f; - } - a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch); - // Remove the "placed" item: if (a_Player.IsGameModeSurvival()) { |