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authorAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
committerAlexander Harkness <me@bearbin.net>2024-11-02 22:27:47 +0100
commitcb50ec10591c0e0e4b9915e642bc50d3d8d1fd0a (patch)
treef647b20e1823f1846af88e832cf82a4a02e96e69 /src/Items/ItemHandler.h
parentImprove clang-format config file, remove automatically enforced code style from contrib guide. (diff)
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Diffstat (limited to 'src/Items/ItemHandler.h')
-rw-r--r--src/Items/ItemHandler.h53
1 files changed, 34 insertions, 19 deletions
diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h
index 8b8c8d2d3..949582eb8 100644
--- a/src/Items/ItemHandler.h
+++ b/src/Items/ItemHandler.h
@@ -20,8 +20,7 @@ class cBlockPluginInterface;
class cItemHandler
{
-public:
-
+ public:
friend class cItem;
/** Actions that may cause durability of an item may be lost, where the
@@ -34,7 +33,8 @@ public:
dlaBreakBlockInstant,
};
- constexpr cItemHandler(int a_ItemType) : m_ItemType(a_ItemType)
+ constexpr cItemHandler(int a_ItemType) :
+ m_ItemType(a_ItemType)
{
}
@@ -44,7 +44,15 @@ public:
a_ClickedBlockFace is the face has been clicked to place this item.
a_CursorPosition is the position of the player's cursor within a_ClickedBlockFace.
If the block placement is refused inside this call, it will automatically revert the client-side changes. */
- void OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, Vector3i a_ClickedPosition, BLOCKTYPE a_ClickedBlockType, NIBBLETYPE a_ClickedBlockMeta, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const;
+ void OnPlayerPlace(
+ cPlayer & a_Player,
+ const cItem & a_HeldItem,
+ Vector3i a_ClickedPosition,
+ BLOCKTYPE a_ClickedBlockType,
+ NIBBLETYPE a_ClickedBlockMeta,
+ eBlockFace a_ClickedBlockFace,
+ Vector3i a_CursorPosition
+ ) const;
/** Called when the player tries to use the item (right mouse button).
Descendants can return false to abort the usage (default behavior). */
@@ -64,7 +72,8 @@ public:
UNUSED(a_BlockFace);
}
- /** Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only for equipped items */
+ /** Called every tick while the item is on the player's inventory (used by maps, for example) - For now, called only
+ * for equipped items */
virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) const
{
UNUSED(a_World);
@@ -74,7 +83,9 @@ public:
/** Called while the player digs a block using this item */
virtual bool OnDiggingBlock(
- cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem,
+ cWorld * a_World,
+ cPlayer * a_Player,
+ const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) const;
@@ -83,7 +94,7 @@ public:
virtual void OnEntityAttack(cPlayer * a_Attacker, cEntity * a_AttackedEntity) const;
/** Called after the player has eaten this item. */
- virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item) const;
+ virtual void OnFoodEaten(cWorld * a_World, cPlayer * a_Player, cItem * a_Item) const;
/** Get the durability lost which the item will get, when a specified action
was performed. This is only relevant for uses where the damage taken may
@@ -95,15 +106,14 @@ public:
struct FoodInfo
{
- int FoodLevel;
+ int FoodLevel;
double Saturation;
constexpr FoodInfo(int a_FoodLevel, double a_Saturation) :
- FoodLevel(a_FoodLevel),
- Saturation(a_Saturation)
+ FoodLevel(a_FoodLevel), Saturation(a_Saturation)
{
}
- } ;
+ };
/** Returns the FoodInfo for this item. (FoodRecovery and Saturation) */
virtual FoodInfo GetFoodInfo(const cItem * a_Item) const;
@@ -123,8 +133,8 @@ public:
/** Can the anvil repair this item, when a_Item is the second input? */
virtual bool CanRepairWithRawMaterial(short a_ItemType) const;
- /** Returns whether this tool / item can harvest a specific block (e.g. iron pickaxe can harvest diamond ore, but wooden one can't).
- Defaults to false unless overridden. */
+ /** Returns whether this tool / item can harvest a specific block (e.g. iron pickaxe can harvest diamond ore, but
+ wooden one can't). Defaults to false unless overridden. */
virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) const;
/** Returns the strength to break a specific block.
@@ -132,8 +142,7 @@ public:
virtual float GetBlockBreakingStrength(BLOCKTYPE a_Block) const;
-protected:
-
+ protected:
static const cItemHandler & For(int a_ItemType);
~cItemHandler() = default;
@@ -142,8 +151,14 @@ protected:
/** Performs the actual placement of this placeable item.
The descendant handler should call a_Player.PlaceBlock(s) supplying correct values for the newly placed block.
- The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped item's damage value.
- Handlers return what a_Player.PlaceBlock(s) returns, indicating whether the placement was successful. */
- virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, Vector3i a_PlacePosition, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const;
+ The default handler uses the stored block type and meta copied from the lowest 4 bits of the player's equipped
+ item's damage value. Handlers return what a_Player.PlaceBlock(s) returns, indicating whether the placement was
+ successful. */
+ virtual bool CommitPlacement(
+ cPlayer & a_Player,
+ const cItem & a_HeldItem,
+ Vector3i a_PlacePosition,
+ eBlockFace a_ClickedBlockFace,
+ Vector3i a_CursorPosition
+ ) const;
};
-