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author | Mattes D <github@xoft.cz> | 2015-04-15 11:07:03 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-04-15 11:07:03 +0200 |
commit | 1d8a22cb7b867b3378b355e52ae56e2433fa7cb3 (patch) | |
tree | d5ab0c710fc93acdc2b8a2041d40c6d918fbbf33 /src/Items/ItemItemFrame.h | |
parent | Merge pull request #1844 from DevToaster/master (diff) | |
parent | Scooping up fluid calls the player placement hooks. (diff) | |
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Diffstat (limited to 'src/Items/ItemItemFrame.h')
-rw-r--r-- | src/Items/ItemItemFrame.h | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 5d22c1cb8..77a5bf47c 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -19,21 +19,26 @@ public: } - virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + + + virtual bool OnItemUse( + cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace + ) override { - if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + if ((a_BlockFace == BLOCK_FACE_NONE) || (a_BlockFace == BLOCK_FACE_YP) || (a_BlockFace == BLOCK_FACE_YM)) { // Client sends this if clicked on top or bottom face return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { - cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + cItemFrame * ItemFrame = new cItemFrame(a_BlockFace, a_BlockX, a_BlockY, a_BlockZ); if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; |