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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-18 01:16:03 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-02-18 01:16:03 +0100
commit320cc74f0a1a8439f8f80a1fb45a19c950f42377 (patch)
tree9c05acedb74282b8a7133aca1d2ea23030c25c04 /src/Items/ItemPainting.h
parentMerge pull request #684 from narroo/Bug402 (diff)
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-rw-r--r--src/Items/ItemPainting.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
new file mode 100644
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+++ b/src/Items/ItemPainting.h
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+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Entities/Painting.h"
+
+
+
+
+
+class cItemPaintingHandler :
+ public cItemHandler
+{
+public:
+ cItemPaintingHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if (a_Dir == BLOCK_FACE_NONE)
+ {
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir);
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true);
+
+ if (Block == E_BLOCK_AIR)
+ {
+ int Dir = 0;
+ switch (a_Dir)
+ {
+ case BLOCK_FACE_SOUTH: break;
+ case BLOCK_FACE_NORTH: Dir = 2; break;
+ case BLOCK_FACE_WEST: Dir = 1; break;
+ case BLOCK_FACE_EAST: Dir = 3; break;
+ default: return false;
+ }
+
+ static const struct // Define all the possible painting titles
+ {
+ AString Title;
+ } gPaintingTitlesList[] =
+ {
+ { "Kebab" },
+ { "Aztec" },
+ { "Alban" },
+ { "Aztec2" },
+ { "Bomb" },
+ { "Plant" },
+ { "Wasteland" },
+ { "Wanderer" },
+ { "Graham" },
+ { "Pool" },
+ { "Courbet" },
+ { "Sunset" },
+ { "Sea" },
+ { "Creebet" },
+ { "Match" },
+ { "Bust" },
+ { "Stage" },
+ { "Void" },
+ { "SkullAndRoses" },
+ { "Wither" },
+ { "Fighters" },
+ { "Skeleton" },
+ { "DonkeyKong" },
+ { "Pointer" },
+ { "Pigscene" },
+ { "BurningSkull" }
+ };
+
+ cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ);
+ Painting->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+