diff options
author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-05-05 15:25:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-05-05 15:25:10 +0200 |
commit | a62b2b1be2103d7de2fd66c7304b7473e369be3c (patch) | |
tree | a44f2b43fd90f5c79af5e308b554349e6dc546af /src/Items/ItemStairs.h | |
parent | Rename files to match code (diff) | |
download | cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar.gz cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar.bz2 cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar.lz cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar.xz cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.tar.zst cuberite-a62b2b1be2103d7de2fd66c7304b7473e369be3c.zip |
Diffstat (limited to 'src/Items/ItemStairs.h')
-rw-r--r-- | src/Items/ItemStairs.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/Items/ItemStairs.h b/src/Items/ItemStairs.h new file mode 100644 index 000000000..6fe447be5 --- /dev/null +++ b/src/Items/ItemStairs.h @@ -0,0 +1,47 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Blocks/BlockStairs.h" + + + + + +class cItemStairsHandler : + public cItemHandler +{ + using Super = cItemHandler; + +public: + + using Super::Super; + +private: + + virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override + { + NIBBLETYPE Meta = cBlockStairsHandler::YawToMetaData(a_Player.GetYaw()); + + switch (a_ClickedBlockFace) + { + case BLOCK_FACE_TOP: break; + case BLOCK_FACE_BOTTOM: Meta |= 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block. + case BLOCK_FACE_EAST: + case BLOCK_FACE_NORTH: + case BLOCK_FACE_SOUTH: + case BLOCK_FACE_WEST: + { + // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block: + if (a_CursorPosition.y > 8) + { + Meta |= 0x4; + } + break; + } + default: UNREACHABLE("Unhandled block face"); + } + + return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), Meta); + } +}; |