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author | Howaner <franzi.moos@googlemail.com> | 2014-04-25 00:09:22 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-04-25 00:09:22 +0200 |
commit | cee70390fae9c240337186e50445e50518ccdba8 (patch) | |
tree | 810305b0305aa022c0d90ee2e7e814c0bf099850 /src/Items | |
parent | Add armor to switch() in ItemHandler.cpp (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemArmor.h | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index 0f40ac443..a786990fc 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -19,7 +19,7 @@ public: virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { - int SlotNum = -1; + int SlotNum; if (ItemCategory::IsHelmet(a_Item.m_ItemType)) { SlotNum = 0; @@ -36,6 +36,11 @@ public: { SlotNum = 3; } + else + { + LOGWARNING("Used unknown armor: %i", a_Item.m_ItemType); + return false; + } if (!a_Player->GetInventory().GetArmorSlot(SlotNum).IsEmpty()) { @@ -43,7 +48,14 @@ public: } a_Player->GetInventory().SetArmorSlot(SlotNum, a_Item.CopyOne()); - a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), cItem()); + + cItem Item(a_Item); + Item.m_ItemCount--; + if (Item.m_ItemCount <= 0) + { + Item.Empty(); + } + a_Player->GetInventory().SetHotbarSlot(a_Player->GetInventory().GetEquippedSlotNum(), Item); return true; } |