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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-21 23:14:23 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-06-21 23:14:23 +0200 |
commit | 7615ed90c020b88db52b0b094f00cd028e326b5a (patch) | |
tree | ca7f647e77195a6346a2333f3d9fe5292cd2ed40 /src/Items | |
parent | Fixed invalid iterators (diff) | |
parent | Merge branch 'master' of https://github.com/mc-server/MCServer (diff) | |
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Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemBow.h | 1 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 1 | ||||
-rw-r--r-- | src/Items/ItemItemFrame.h | 1 | ||||
-rw-r--r-- | src/Items/ItemThrowable.h | 11 |
4 files changed, 14 insertions, 0 deletions
diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index e0ab339d3..821e2ab26 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -69,6 +69,7 @@ public: if (!Arrow->Initialize(*a_Player->GetWorld())) { delete Arrow; + Arrow = NULL; return; } a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow); diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index d97f986ba..f639423ae 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -260,6 +260,7 @@ void cItemHandler::Deinit() for(int i = 0; i < 2267; i++) { delete m_ItemHandler[i]; + m_ItemHandler[i] = NULL; } memset(m_ItemHandler, 0, sizeof(m_ItemHandler)); // Don't leave any dangling pointers around, just in case m_HandlerInitialized = false; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h index 097f04d0b..b258b4aea 100644 --- a/src/Items/ItemItemFrame.h +++ b/src/Items/ItemItemFrame.h @@ -37,6 +37,7 @@ public: if (!ItemFrame->Initialize(*a_World)) { delete ItemFrame; + ItemFrame = NULL; return false; } diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h index 35c2b8731..25935a1bc 100644 --- a/src/Items/ItemThrowable.h +++ b/src/Items/ItemThrowable.h @@ -31,6 +31,17 @@ public: Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff; + // Play sound + cFastRandom Random; + a_World->BroadcastSoundEffect( + "random.bow", + (int)std::floor(a_Player->GetPosX() * 8.0), + (int)std::floor((a_Player->GetPosY() - a_Player->GetHeight()) * 8.0), + (int)std::floor(a_Player->GetPosZ() * 8.0), + 0.5F, + 0.4F / (Random.NextFloat(1.0F) * 0.4F + 0.8F) + ); + if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0) { return false; |