diff options
author | mBornand <63592189+mBornand@users.noreply.github.com> | 2020-05-08 11:04:07 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-08 11:04:07 +0200 |
commit | 1565d9b3ce8e74cdf8d2c95181f98531794f2c36 (patch) | |
tree | 09f6d9158cd2c583789d5c23bc174be115178972 /src/LineBlockTracer.cpp | |
parent | Fix SetBlockMeta call in observer handler (#4728) (diff) | |
download | cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar.gz cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar.bz2 cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar.lz cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar.xz cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.tar.zst cuberite-1565d9b3ce8e74cdf8d2c95181f98531794f2c36.zip |
Diffstat (limited to 'src/LineBlockTracer.cpp')
-rw-r--r-- | src/LineBlockTracer.cpp | 141 |
1 files changed, 56 insertions, 85 deletions
diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index 0b3dcf1f3..6160f8485 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -16,21 +16,11 @@ cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : Super(a_World, a_Callbacks), - m_StartX(0.0), - m_StartY(0.0), - m_StartZ(0.0), - m_EndX(0.0), - m_EndY(0.0), - m_EndZ(0.0), - m_DiffX(0.0), - m_DiffY(0.0), - m_DiffZ(0.0), - m_DirX(0), - m_DirY(0), - m_DirZ(0), - m_CurrentX(0), - m_CurrentY(0), - m_CurrentZ(0), + m_Start(), + m_End(), + m_Diff(), + m_Dir(), + m_Current(), m_CurrentFace(BLOCK_FACE_NONE) { } @@ -39,10 +29,10 @@ cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : -bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End) +bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d a_Start, const Vector3d a_End) { cLineBlockTracer Tracer(a_World, a_Callbacks); - return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z); + return Tracer.Trace(a_Start, a_End); } @@ -64,7 +54,7 @@ bool cLineBlockTracer::LineOfSightTrace(cWorld & a_World, const Vector3d & a_Sta m_IsLavaOpaque(a_IsLavaOpaque) {} - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override + virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override { switch (a_BlockType) { @@ -108,7 +98,7 @@ bool cLineBlockTracer::FirstSolidHitTrace( { } - virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override + virtual bool OnNextBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override { if (!cBlockInfo::IsSolid(a_BlockType)) { @@ -116,9 +106,9 @@ bool cLineBlockTracer::FirstSolidHitTrace( } // We hit a solid block, calculate the exact hit coords and abort trace: - m_HitBlockCoords.Set(a_BlockX, a_BlockY, a_BlockZ); + m_HitBlockCoords = a_BlockPos; m_HitBlockFace = a_EntryFace; - cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit + cBoundingBox bb(a_BlockPos, a_BlockPos + Vector3i(1, 1, 1)); // Bounding box of the block hit double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs eBlockFace Face; // Face hit if (!bb.CalcLineIntersection(m_Start, m_End, LineCoeff, Face)) @@ -144,64 +134,46 @@ bool cLineBlockTracer::FirstSolidHitTrace( -bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) -{ - cLineBlockTracer Tracer(a_World, a_Callbacks); - return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ); -} - - - - - -bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) +bool cLineBlockTracer::Trace(const Vector3d a_Start, const Vector3d a_End) { // Initialize the member veriables: - m_StartX = a_StartX; - m_StartY = a_StartY; - m_StartZ = a_StartZ; - m_EndX = a_EndX; - m_EndY = a_EndY; - m_EndZ = a_EndZ; - m_DirX = (m_StartX < m_EndX) ? 1 : -1; - m_DirY = (m_StartY < m_EndY) ? 1 : -1; - m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1; + m_Start = a_Start; + m_End = a_End; + m_Dir.x = (m_Start.x < m_End.x) ? 1 : -1; + m_Dir.y = (m_Start.y < m_End.y) ? 1 : -1; + m_Dir.z = (m_Start.z < m_End.z) ? 1 : -1; m_CurrentFace = BLOCK_FACE_NONE; // Check the start coords, adjust into the world: - if (m_StartY < 0) + if (m_Start.y < 0) { - if (m_EndY < 0) + if (m_End.y < 0) { // Nothing to trace m_Callbacks->OnNoMoreHits(); return true; } FixStartBelowWorld(); - m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); + m_Callbacks->OnIntoWorld(m_Start); } - else if (m_StartY >= cChunkDef::Height) + else if (m_Start.y >= cChunkDef::Height) { - if (m_EndY >= cChunkDef::Height) + if (m_End.y >= cChunkDef::Height) { m_Callbacks->OnNoMoreHits(); return true; } FixStartAboveWorld(); - m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); + m_Callbacks->OnIntoWorld(m_Start); } - m_CurrentX = FloorC(m_StartX); - m_CurrentY = FloorC(m_StartY); - m_CurrentZ = FloorC(m_StartZ); + m_Current = m_Start.Floor(); - m_DiffX = m_EndX - m_StartX; - m_DiffY = m_EndY - m_StartY; - m_DiffZ = m_EndZ - m_StartZ; + m_Diff = m_End - m_Start; // The actual trace is handled with ChunkMapCS locked by calling our ChunkCallback for the specified chunk - int BlockX = FloorC(m_StartX); - int BlockZ = FloorC(m_StartZ); + int BlockX = FloorC(m_Start.x); + int BlockZ = FloorC(m_Start.z); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_World->DoWithChunk(ChunkX, ChunkZ, [this](cChunk & a_Chunk) { return ChunkCallback(&a_Chunk); }); @@ -216,8 +188,8 @@ void cLineBlockTracer::FixStartAboveWorld(void) // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on // Therefore we use an EPS-offset from the height, as small as reasonably possible. const double Height = static_cast<double>(cChunkDef::Height) - 0.00001; - CalcXZIntersection(Height, m_StartX, m_StartZ); - m_StartY = Height; + CalcXZIntersection(Height, m_Start.x, m_Start.z); + m_Start.y = Height; } @@ -226,8 +198,8 @@ void cLineBlockTracer::FixStartAboveWorld(void) void cLineBlockTracer::FixStartBelowWorld(void) { - CalcXZIntersection(0, m_StartX, m_StartZ); - m_StartY = 0; + CalcXZIntersection(0, m_Start.x, m_Start.z); + m_Start.y = 0; } @@ -236,9 +208,9 @@ void cLineBlockTracer::FixStartBelowWorld(void) void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ) { - double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY); - a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio; - a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio; + double Ratio = (m_Start.y - a_Y) / (m_Start.y - m_End.y); + a_IntersectX = m_Start.x + (m_End.x - m_Start.x) * Ratio; + a_IntersectZ = m_Start.z + (m_End.z - m_Start.z) * Ratio; } @@ -259,10 +231,10 @@ bool cLineBlockTracer::MoveToNextBlock(void) // Calculate the next YZ wall hit: double Coeff = 1; - if (std::abs(m_DiffX) > EPS) + if (std::abs(m_Diff.x) > EPS) { - double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX; - double CoeffX = (DestX - m_StartX) / m_DiffX; + double DestX = (m_Dir.x > 0) ? (m_Current.x + 1) : m_Current.x; + double CoeffX = (DestX - m_Start.x) / m_Diff.x; if (CoeffX <= 1) // We need to include equality for the last block in the trace { Coeff = CoeffX; @@ -271,10 +243,10 @@ bool cLineBlockTracer::MoveToNextBlock(void) } // If the next XZ wall hit is closer, use it instead: - if (std::abs(m_DiffY) > EPS) + if (std::abs(m_Diff.y) > EPS) { - double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY; - double CoeffY = (DestY - m_StartY) / m_DiffY; + double DestY = (m_Dir.y > 0) ? (m_Current.y + 1) : m_Current.y; + double CoeffY = (DestY - m_Start.y) / m_Diff.y; if (CoeffY <= Coeff) // We need to include equality for the last block in the trace { Coeff = CoeffY; @@ -283,10 +255,10 @@ bool cLineBlockTracer::MoveToNextBlock(void) } // If the next XY wall hit is closer, use it instead: - if (std::abs(m_DiffZ) > EPS) + if (std::abs(m_Diff.z) > EPS) { - double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ; - double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; + double DestZ = (m_Dir.z > 0) ? (m_Current.z + 1) : m_Current.z; + double CoeffZ = (DestZ - m_Start.z) / m_Diff.z; if (CoeffZ <= Coeff) // We need to include equality for the last block in the trace { Direction = dirZ; @@ -296,9 +268,9 @@ bool cLineBlockTracer::MoveToNextBlock(void) // Based on the wall hit, adjust the current coords switch (Direction) { - case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; - case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; - case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; + case dirX: m_Current.x += m_Dir.x; m_CurrentFace = (m_Dir.x > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; + case dirY: m_Current.y += m_Dir.y; m_CurrentFace = (m_Dir.y > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; + case dirZ: m_Current.z += m_Dir.z; m_CurrentFace = (m_Dir.z > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; case dirNONE: return false; } return true; @@ -310,7 +282,7 @@ bool cLineBlockTracer::MoveToNextBlock(void) bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) { - ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() + ASSERT((m_Current.y >= 0) && (m_Current.y < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() // This is the actual line tracing loop. for (;;) @@ -330,12 +302,12 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) return true; } - if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) + if ((m_Current.y < 0) || (m_Current.y >= cChunkDef::Height)) { // We've gone out of the world, that's the end of this trace double IntersectX, IntersectZ; - CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); - if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) + CalcXZIntersection(m_Current.y, IntersectX, IntersectZ); + if (m_Callbacks->OnOutOfWorld({IntersectX, double(m_Current.y), IntersectZ})) { // The callback terminated the trace return false; @@ -345,7 +317,7 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) } // Update the current chunk - a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); + a_Chunk = a_Chunk->GetNeighborChunk(m_Current.x, m_Current.z); if (a_Chunk == nullptr) { m_Callbacks->OnNoChunk(); @@ -356,16 +328,16 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; - int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width; - a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); - if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace)) + int RelX = m_Current.x - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = m_Current.z - a_Chunk->GetPosZ() * cChunkDef::Width; + a_Chunk->GetBlockTypeMeta(RelX, m_Current.y, RelZ, BlockType, BlockMeta); + if (m_Callbacks->OnNextBlock(m_Current, BlockType, BlockMeta, m_CurrentFace)) { // The callback terminated the trace return false; } } - else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) + else if (m_Callbacks->OnNextBlockNoData(m_Current, m_CurrentFace)) { // The callback terminated the trace return false; @@ -375,4 +347,3 @@ bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) - |