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authorMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
committerMattes D <github@xoft.cz>2013-11-27 09:23:17 +0100
commit49760db89d94ede5d123d927141a6cd60dbaaf07 (patch)
tree6c6cf99e4cf3128311a93cd187947b502f3732a0 /src/LuaState.h
parentcWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff)
parentFixed VC2008 compilation, normalized include paths. (diff)
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Diffstat (limited to 'src/LuaState.h')
-rw-r--r--src/LuaState.h817
1 files changed, 817 insertions, 0 deletions
diff --git a/src/LuaState.h b/src/LuaState.h
new file mode 100644
index 000000000..5e7f3d180
--- /dev/null
+++ b/src/LuaState.h
@@ -0,0 +1,817 @@
+
+// LuaState.h
+
+// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
+
+/*
+The contained lua_State can be either owned or attached.
+Owned lua_State is created by calling Create() and the cLuaState automatically closes the state
+Or, lua_State can be attached by calling Attach(), the cLuaState doesn't close such a state
+Attaching a state will automatically close an owned state.
+
+Calling a Lua function is done by pushing the function, either by PushFunction() or PushFunctionFromRegistry(),
+then pushing the arguments (PushString(), PushNumber(), PushUserData() etc.) and finally
+executing CallFunction(). cLuaState automatically keeps track of the number of arguments and the name of the
+function (for logging purposes), which makes the call less error-prone.
+
+Reference management is provided by the cLuaState::cRef class. This is used when you need to hold a reference to
+any Lua object across several function calls; usually this is used for callbacks. The class is RAII-like, with
+automatic resource management.
+*/
+
+
+
+
+#pragma once
+
+extern "C"
+{
+ #include "lua/src/lauxlib.h"
+}
+
+
+
+
+
+class cWorld;
+class cPlayer;
+class cEntity;
+class cMonster;
+class cItem;
+class cItems;
+class cClientHandle;
+class cPickup;
+class cChunkDesc;
+class cCraftingGrid;
+class cCraftingRecipe;
+struct TakeDamageInfo;
+class cWindow;
+class cPluginLua;
+struct HTTPRequest;
+class cWebAdmin;
+struct HTTPTemplateRequest;
+class cTNTEntity;
+class cCreeper;
+class Vector3i;
+class cHopperEntity;
+class cBlockEntity;
+
+
+
+
+
+/// Encapsulates a Lua state and provides some syntactic sugar for common operations
+class cLuaState
+{
+public:
+
+ /// Used for storing references to object in the global registry
+ class cRef
+ {
+ public:
+ /// Creates a reference in the specified LuaState for object at the specified StackPos
+ cRef(cLuaState & a_LuaState, int a_StackPos);
+ ~cRef();
+
+ /// Returns true if the reference is valid
+ bool IsValid(void) const {return (m_Ref != LUA_REFNIL); }
+
+ /// Allows to use this class wherever an int (i. e. ref) is to be used
+ operator int(void) const { return m_Ref; }
+
+ protected:
+ cLuaState & m_LuaState;
+ int m_Ref;
+ } ;
+
+
+ /// A dummy class that's used only to delimit function args from return values for cLuaState::Call()
+ class cRet
+ {
+ } ;
+
+ static const cRet Return; // Use this constant to delimit function args from return values for cLuaState::Call()
+
+
+ /** Creates a new instance. The LuaState is not initialized.
+ a_SubsystemName is used for reporting problems in the console, it is "plugin %s" for plugins,
+ or "LuaScript" for the cLuaScript template
+ */
+ cLuaState(const AString & a_SubsystemName);
+
+ /** Creates a new instance. The a_AttachState is attached.
+ Subsystem name is set to "<attached>".
+ */
+ explicit cLuaState(lua_State * a_AttachState);
+
+ ~cLuaState();
+
+ /// Allows this object to be used in the same way as a lua_State *, for example in the LuaLib functions
+ operator lua_State * (void) { return m_LuaState; }
+
+ /// Creates the m_LuaState, if not closed already. This state will be automatically closed in the destructor
+ void Create(void);
+
+ /// Closes the m_LuaState, if not closed already
+ void Close(void);
+
+ /// Attaches the specified state. Operations will be carried out on this state, but it will not be closed in the destructor
+ void Attach(lua_State * a_State);
+
+ /// Detaches a previously attached state.
+ void Detach(void);
+
+ /// Returns true if the m_LuaState is valid
+ bool IsValid(void) const { return (m_LuaState != NULL); }
+
+ /** Loads the specified file
+ Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
+ m_SubsystemName is displayed in the warning log message.
+ */
+ bool LoadFile(const AString & a_FileName);
+
+ /// Returns true if a_FunctionName is a valid Lua function that can be called
+ bool HasFunction(const char * a_FunctionName);
+
+ /** Pushes the function of the specified name onto the stack.
+ Returns true if successful. Logs a warning on failure (incl. m_SubsystemName)
+ */
+ bool PushFunction(const char * a_FunctionName);
+
+ /** Pushes a function that has been saved into the global registry, identified by a_FnRef.
+ Returns true if successful. Logs a warning on failure
+ */
+ bool PushFunction(int a_FnRef);
+
+ /** Pushes a function that is stored in a table ref.
+ Returns true if successful, false on failure. Doesn't log failure.
+ */
+ bool PushFunctionFromRefTable(cRef & a_TableRef, const char * a_FnName);
+
+ /// Pushes a usertype of the specified class type onto the stack
+ void PushUserType(void * a_Object, const char * a_Type);
+
+ // Push a value onto the stack
+ void Push(const AString & a_String);
+ void Push(const AStringVector & a_Vector);
+ void Push(int a_Value);
+ void Push(double a_Value);
+ void Push(const char * a_Value);
+ void Push(bool a_Value);
+ void Push(cWorld * a_World);
+ void Push(cPlayer * a_Player);
+ void Push(const cPlayer * a_Player);
+ void Push(cEntity * a_Entity);
+ void Push(cMonster * a_Monster);
+ void Push(cItem * a_Item);
+ void Push(cItems * a_Items);
+ void Push(cClientHandle * a_ClientHandle);
+ void Push(cPickup * a_Pickup);
+ void Push(cChunkDesc * a_ChunkDesc);
+ void Push(const cCraftingGrid * a_Grid);
+ void Push(const cCraftingRecipe * a_Recipe);
+ void Push(TakeDamageInfo * a_TDI);
+ void Push(cWindow * a_Window);
+ void Push(cPluginLua * a_Plugin);
+ void Push(const HTTPRequest * a_Request);
+ void Push(cWebAdmin * a_WebAdmin);
+ void Push(const HTTPTemplateRequest * a_Request);
+ void Push(cTNTEntity * a_TNTEntity);
+ void Push(cCreeper * a_Creeper);
+ void Push(Vector3i * a_Vector);
+ void Push(void * a_Ptr);
+ void Push(cHopperEntity * a_Hopper);
+ void Push(cBlockEntity * a_BlockEntity);
+
+ /// Call any 0-param 0-return Lua function in a single line:
+ template <typename FnT>
+ bool Call(FnT a_FnName)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ return CallFunction(0);
+ }
+
+ /// Call any 1-param 0-return Lua function in a single line:
+ template<
+ typename FnT,
+ typename ArgT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ return CallFunction(0);
+ }
+
+ /// Call any 2-param 0-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ return CallFunction(0);
+ }
+
+ /// Call any 1-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 2-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 3-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 4-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 5-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 6-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 7-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 8-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 9-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename ArgT9, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 10-param 1-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5, typename ArgT6,
+ typename ArgT7, typename ArgT8, typename ArgT9, typename ArgT10, typename RetT1
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, ArgT10 a_Arg10, const cRet & a_Mark, RetT1 & a_Ret1)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ Push(a_Arg10);
+ if (!CallFunction(1))
+ {
+ return false;
+ }
+ GetReturn(-1, a_Ret1);
+ lua_pop(m_LuaState, 1);
+ return true;
+ }
+
+ /// Call any 1-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 2-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 3-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 4-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 5-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 6-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 7-param 2-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7,
+ typename RetT1, typename RetT2
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(2))
+ {
+ return false;
+ }
+ GetReturn(-2, a_Ret1);
+ GetReturn(-1, a_Ret2);
+ lua_pop(m_LuaState, 2);
+ return true;
+ }
+
+ /// Call any 7-param 3-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7,
+ typename RetT1, typename RetT2, typename RetT3
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ if (!CallFunction(3))
+ {
+ return false;
+ }
+ GetReturn(-3, a_Ret1);
+ GetReturn(-2, a_Ret2);
+ GetReturn(-1, a_Ret3);
+ lua_pop(m_LuaState, 3);
+ return true;
+ }
+
+ /// Call any 8-param 3-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7, typename ArgT8,
+ typename RetT1, typename RetT2, typename RetT3
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ if (!CallFunction(3))
+ {
+ return false;
+ }
+ GetReturn(-3, a_Ret1);
+ GetReturn(-2, a_Ret2);
+ GetReturn(-1, a_Ret3);
+ lua_pop(m_LuaState, 3);
+ return true;
+ }
+
+ /// Call any 9-param 5-return Lua function in a single line:
+ template<
+ typename FnT, typename ArgT1, typename ArgT2, typename ArgT3, typename ArgT4, typename ArgT5,
+ typename ArgT6, typename ArgT7, typename ArgT8, typename ArgT9,
+ typename RetT1, typename RetT2, typename RetT3, typename RetT4, typename RetT5
+ >
+ bool Call(FnT a_FnName, ArgT1 a_Arg1, ArgT2 a_Arg2, ArgT3 a_Arg3, ArgT4 a_Arg4, ArgT5 a_Arg5, ArgT6 a_Arg6, ArgT7 a_Arg7, ArgT8 a_Arg8, ArgT9 a_Arg9, const cRet & a_Mark, RetT1 & a_Ret1, RetT2 & a_Ret2, RetT3 & a_Ret3, RetT4 & a_Ret4, RetT5 & a_Ret5)
+ {
+ if (!PushFunction(a_FnName))
+ {
+ return false;
+ }
+ Push(a_Arg1);
+ Push(a_Arg2);
+ Push(a_Arg3);
+ Push(a_Arg4);
+ Push(a_Arg5);
+ Push(a_Arg6);
+ Push(a_Arg7);
+ Push(a_Arg8);
+ Push(a_Arg9);
+ if (!CallFunction(5))
+ {
+ return false;
+ }
+ GetReturn(-5, a_Ret1);
+ GetReturn(-4, a_Ret2);
+ GetReturn(-3, a_Ret3);
+ GetReturn(-2, a_Ret4);
+ GetReturn(-1, a_Ret5);
+ lua_pop(m_LuaState, 5);
+ return true;
+ }
+
+
+ /// Retrieve value returned at a_StackPos, if it is a valid bool. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, bool & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid string. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, AString & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, int & a_ReturnedVal);
+
+ /// Retrieve value returned at a_StackPos, if it is a valid number. If not, a_ReturnedVal is unchanged
+ void GetReturn(int a_StackPos, double & a_ReturnedVal);
+
+ /**
+ Calls the function that has been pushed onto the stack by PushFunction(),
+ with arguments pushed by PushXXX().
+ Returns true if successful, logs a warning on failure.
+ */
+ bool CallFunction(int a_NumReturnValues);
+
+ /// Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions
+ bool CheckParamUserTable(int a_StartParam, const char * a_UserTable, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are of the specified usertype; also logs warning if not. Used for regular functions
+ bool CheckParamUserType(int a_StartParam, const char * a_UserType, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are tables; also logs warning if not
+ bool CheckParamTable(int a_StartParam, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are numbers; also logs warning if not
+ bool CheckParamNumber(int a_StartParam, int a_EndParam = -1);
+
+ /// Returns true if the specified parameters on the stack are strings; also logs warning if not
+ bool CheckParamString(int a_StartParam, int a_EndParam = -1);
+
+ /// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
+ bool CheckParamEnd(int a_Param);
+
+ /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ bool ReportErrors(int status);
+
+ /// If the status is nonzero, prints the text on the top of Lua stack and returns true
+ static bool ReportErrors(lua_State * a_LuaState, int status);
+
+ /// Logs all items in the current stack trace to the server console
+ void LogStackTrace(void);
+
+ /// Returns the type of the item on the specified position in the stack
+ AString GetTypeText(int a_StackPos);
+
+protected:
+ lua_State * m_LuaState;
+
+ /// If true, the state is owned by this object and will be auto-Closed. False => attached state
+ bool m_IsOwned;
+
+ /** The subsystem name is used for reporting errors to the console, it is either "plugin %s" or "LuaScript"
+ whatever is given to the constructor
+ */
+ AString m_SubsystemName;
+
+ /// Name of the currently pushed function (for the Push / Call chain)
+ AString m_CurrentFunctionName;
+
+ /// Number of arguments currently pushed (for the Push / Call chain)
+ int m_NumCurrentFunctionArgs;
+} ;
+
+
+
+