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authorarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
committerarchshift <admin@archshift.com>2014-07-29 22:04:00 +0200
commita9b597087b56b4526a3f6447789ba141568575a1 (patch)
treea08542d77b5668a25ca5e00492577ed6f4d61a9a /src/MobCensus.cpp
parentSpacing fixes and a few more BLOCK_META constants. (diff)
parentSlight cleanup after portals (diff)
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Diffstat (limited to 'src/MobCensus.cpp')
-rw-r--r--src/MobCensus.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp
index 9c32bf695..4109aff07 100644
--- a/src/MobCensus.cpp
+++ b/src/MobCensus.cpp
@@ -19,9 +19,9 @@ void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Dis
bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
{
- const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
+ const int ratio = 319; // This should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
- // MG TODO : code the correct count
+ // MG TODO : code the correct count
if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
{
return false;
@@ -64,7 +64,7 @@ void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk)
int cMobCensus::GetNumChunks(void)
{
- return m_EligibleForSpawnChunks.size();
+ return (int)m_EligibleForSpawnChunks.size();
}