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authorSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 06:51:13 +0100
committerSafwat Halaby <SafwatHalaby@users.noreply.github.com>2015-12-13 06:52:11 +0100
commit91aec448eb275ff03ec23524a8a710538046d0bb (patch)
tree5d1c1ab5b3dd6b86ccfbcaef0400d25261bc4760 /src/Mobs/AggressiveMonster.cpp
parentMerge pull request #2668 from SafwatHalaby/decouple2 (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/AggressiveMonster.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index a7a1eeef5..309f6d985 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -28,14 +28,6 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt)
if (m_Target != nullptr)
{
- if (m_Target->IsPlayer())
- {
- if (static_cast<cPlayer *>(m_Target)->IsGameModeCreative())
- {
- m_EMState = IDLE;
- return;
- }
- }
MoveToPosition(m_Target->GetPosition());
}
}
@@ -103,6 +95,6 @@ bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt)
// Setting this higher gives us more wiggle room for attackrate
m_AttackInterval = 0.0;
m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0);
-
+
return true;
}