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author | Tycho <work.tycho+git@gmail.com> | 2014-01-26 15:28:51 +0100 |
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committer | Tycho <work.tycho+git@gmail.com> | 2014-01-26 15:28:51 +0100 |
commit | bed2ee22e8283a2e8bd0790a89124839319c2fc3 (patch) | |
tree | ee9e66a7b7c63995797a502f209079c1422ce9c9 /src/Mobs/AggressiveMonster.cpp | |
parent | Refactored cBlockHandler::OnUse and dependents (diff) | |
parent | Merge pull request #589 from mc-server/minecartimprovements (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index cc7e7da2b..f2f0c404c 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -4,7 +4,6 @@ #include "AggressiveMonster.h" #include "../World.h" -#include "../Vector3f.h" #include "../Entities/Player.h" #include "../MersenneTwister.h" @@ -13,8 +12,7 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : - super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), - m_ChaseTime(999999) + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height) { m_EMPersonality = AGGRESSIVE; } @@ -27,32 +25,23 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_Mob void cAggressiveMonster::InStateChasing(float a_Dt) { super::InStateChasing(a_Dt); - m_ChaseTime += a_Dt; + if (m_Target != NULL) { if (m_Target->IsPlayer()) { - cPlayer * Player = (cPlayer *) m_Target; - if (Player->IsGameModeCreative()) + if (((cPlayer *)m_Target)->IsGameModeCreative()) { m_EMState = IDLE; return; } } - Vector3f Pos = Vector3f( GetPosition() ); - Vector3f Their = Vector3f( m_Target->GetPosition() ); - if ((Their - Pos).Length() <= m_AttackRange) + if (((float)m_FinalDestination.x != (float)m_Target->GetPosX()) || ((float)m_FinalDestination.z != (float)m_Target->GetPosZ())) { - Attack(a_Dt); + MoveToPosition(m_Target->GetPosition()); } - MoveToPosition(Their + Vector3f(0, 0.65f, 0)); } - else if (m_ChaseTime > 5.f) - { - m_ChaseTime = 0; - m_EMState = IDLE; - } } @@ -61,8 +50,11 @@ void cAggressiveMonster::InStateChasing(float a_Dt) void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) { - super::EventSeePlayer(a_Entity); - m_EMState = CHASING; + if (!((cPlayer *)a_Entity)->IsGameModeCreative()) + { + super::EventSeePlayer(a_Entity); + m_EMState = CHASING; + } } @@ -73,25 +65,32 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - m_SeePlayerInterval += a_Dt; - - if (m_SeePlayerInterval > 1) + if (m_EMState == CHASING) + { + CheckEventLostPlayer(); + } + else { - int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally + CheckEventSeePlayer(); + } +} - m_SeePlayerInterval = 0.0; - if (rem >= 2) - { - if (m_EMState == CHASING) - { - CheckEventLostPlayer(); - } - else - { - CheckEventSeePlayer(); - } - } + + + + +void cAggressiveMonster::Attack(float a_Dt) +{ + super::Attack(a_Dt); + + if ((m_Target != NULL) && (m_AttackInterval > 3.0)) + { + // Setting this higher gives us more wiggle room for attackrate + m_AttackInterval = 0.0; + m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); } } + + |