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author | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-28 16:45:47 +0200 |
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committer | SafwatHalaby <SafwatHalaby@users.noreply.github.com> | 2015-05-28 18:19:56 +0200 |
commit | f1540173da442878e132b0bbca1f8f60141e1cd0 (patch) | |
tree | 167748cd3f296946e245bc3809cf41153bd88c36 /src/Mobs/AggressiveMonster.cpp | |
parent | Merge pull request #2152 from mc-server/fixes (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 648599999..93f7cdb72 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -80,9 +80,10 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + StopMovingToPosition(); Attack(a_Dt); } } |