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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-08-23 21:31:45 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2017-08-23 21:31:45 +0200
commita54cbf40ffa40cd72f20f6491f34e4b2338687dd (patch)
treea0b656e9b890f8268239bea23a12feb8dcaa738b /src/Mobs/Behaviors
parentremoved some attack code from Monster (diff)
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Diffstat (limited to 'src/Mobs/Behaviors')
-rw-r--r--src/Mobs/Behaviors/Behavior.cpp10
-rw-r--r--src/Mobs/Behaviors/Behavior.h6
-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.cpp9
-rw-r--r--src/Mobs/Behaviors/BehaviorBreeder.cpp2
-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.cpp36
-rw-r--r--src/Mobs/Behaviors/BehaviorChaser.h5
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.cpp14
-rw-r--r--src/Mobs/Behaviors/BehaviorCoward.h7
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.cpp27
-rw-r--r--src/Mobs/Behaviors/BehaviorItemFollower.h5
10 files changed, 88 insertions, 33 deletions
diff --git a/src/Mobs/Behaviors/Behavior.cpp b/src/Mobs/Behaviors/Behavior.cpp
index a8f719f66..7b54a3340 100644
--- a/src/Mobs/Behaviors/Behavior.cpp
+++ b/src/Mobs/Behaviors/Behavior.cpp
@@ -79,3 +79,13 @@ void cBehavior::Destroyed()
LOGD("ERROR: Called Destroyed on a behavior that doesn't have one.");
ASSERT(1 == 0);
}
+
+
+
+
+void cBehavior::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ UNUSED(a_TDI);
+ LOGD("ERROR: Called DoTakeDamage on a behavior that doesn't have one.");
+ ASSERT(1 == 0);
+}
diff --git a/src/Mobs/Behaviors/Behavior.h b/src/Mobs/Behaviors/Behavior.h
index ce719f7e4..81499eade 100644
--- a/src/Mobs/Behaviors/Behavior.h
+++ b/src/Mobs/Behaviors/Behavior.h
@@ -1,5 +1,6 @@
#pragma once
+struct TakeDamageInfo;
class cBehavior
{
public:
@@ -9,7 +10,10 @@ public:
virtual void Tick();
virtual void PostTick();
virtual void PreTick();
+
+
virtual void onRightClicked();
virtual void Destroyed();
- virtual ~cBehavior() = 0;
+ virtual void DoTakeDamage(TakeDamageInfo & a_TDI);
+ virtual ~cBehavior() {}
};
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.cpp b/src/Mobs/Behaviors/BehaviorAggressive.cpp
index b2c7cc9ef..d629d83ac 100644
--- a/src/Mobs/Behaviors/BehaviorAggressive.cpp
+++ b/src/Mobs/Behaviors/BehaviorAggressive.cpp
@@ -32,15 +32,6 @@ void cBehaviorAggressive::PreTick()
-void cBehaviorAggressive::Destroyed()
-{
- m_ParentChaser->SetTarget(nullptr);
-}
-
-
-
-
-
cPawn * cBehaviorAggressive::FindNewTarget()
{
cPlayer * Closest = m_Parent->GetNearestPlayer();
diff --git a/src/Mobs/Behaviors/BehaviorBreeder.cpp b/src/Mobs/Behaviors/BehaviorBreeder.cpp
index 34f5142e0..219846367 100644
--- a/src/Mobs/Behaviors/BehaviorBreeder.cpp
+++ b/src/Mobs/Behaviors/BehaviorBreeder.cpp
@@ -66,7 +66,7 @@ void cBehaviorBreeder::Tick()
m_LovePartner->GetBehaviorBreeder()->ResetLoveMode();
ResetLoveMode();
- }d
+ }
}
}
diff --git a/src/Mobs/Behaviors/BehaviorChaser.cpp b/src/Mobs/Behaviors/BehaviorChaser.cpp
index d4a72896a..71a50c55b 100644
--- a/src/Mobs/Behaviors/BehaviorChaser.cpp
+++ b/src/Mobs/Behaviors/BehaviorChaser.cpp
@@ -2,10 +2,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "BehaviorChaser.h"
+#include "BehaviorStriker.h"
#include "../Monster.h"
#include "../../Entities/Pawn.h"
-#include "BehaviorStriker.h"
-
+#include "../../Entities/Player.h"
@@ -15,7 +15,7 @@ cBehaviorChaser::cBehaviorChaser(cMonster * a_Parent) :
, m_AttackDamage(1)
, m_AttackRange(1)
, m_AttackCoolDownTicksLeft(0)
- , m_TicksSinceLastDamaged(50)
+ , m_TicksSinceLastDamaged(100)
{
ASSERT(m_Parent != nullptr);
}
@@ -36,8 +36,7 @@ bool cBehaviorChaser::IsControlDesired()
void cBehaviorChaser::Tick()
{
- ASSERT((GetTarget() == nullptr) || (GetTarget()->IsPawn() && (GetTarget()->GetWorld() == GetWorld())));
-
+ ASSERT((GetTarget() == nullptr) || (GetTarget()->IsPawn() && (GetTarget()->GetWorld() == m_Parent->GetWorld())));
// Stop targeting out of range targets
if (GetTarget() != nullptr)
{
@@ -71,7 +70,11 @@ void cBehaviorChaser::ApproachTarget()
void cBehaviorChaser::PostTick()
{
- ++m_TicksSinceLastDamaged;
+ if (m_TicksSinceLastDamaged < 100)
+ {
+ ++m_TicksSinceLastDamaged;
+ }
+
if (m_AttackCoolDownTicksLeft > 0)
{
m_AttackCoolDownTicksLeft -= 1;
@@ -82,6 +85,25 @@ void cBehaviorChaser::PostTick()
+void cBehaviorChaser::DoTakeDamage(TakeDamageInfo & a_TDI)
+{
+ if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPawn())
+ {
+ if (
+ (!a_TDI.Attacker->IsPlayer()) ||
+ (static_cast<cPlayer *>(a_TDI.Attacker)->CanMobsTarget())
+ )
+ {
+ SetTarget(static_cast<cPawn*>(a_TDI.Attacker));
+ }
+ m_TicksSinceLastDamaged = 0;
+ }
+}
+
+
+
+
+
void cBehaviorChaser::Destroyed()
{
SetTarget(nullptr);
@@ -194,7 +216,7 @@ void cBehaviorChaser::StrikeTarget()
cBehaviorStriker * Striker = m_Parent->GetBehaviorStriker();
if (Striker != nullptr)
{
- Striker->Strike(m_Target);
+ // Striker->Strike(m_Target); //mobTodo
}
ResetStrikeCooldown();
}
diff --git a/src/Mobs/Behaviors/BehaviorChaser.h b/src/Mobs/Behaviors/BehaviorChaser.h
index 75f3fc121..b71d503b3 100644
--- a/src/Mobs/Behaviors/BehaviorChaser.h
+++ b/src/Mobs/Behaviors/BehaviorChaser.h
@@ -24,6 +24,7 @@ public:
void Tick() override;
void Destroyed() override;
void PostTick() override;
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
// Our host monster will call these once it loads its config file
void SetAttackRate(float a_AttackRate);
@@ -35,11 +36,9 @@ public:
/** Sets the target. */
void SetTarget(cPawn * a_Target);
-
- virtual ~cBehaviorChaser();
protected:
void ApproachTarget();
- // virtual void ApproachTarget() = 0;
+ // virtual void ApproachTarget() = 0; //mobTodo
private:
/** Our parent */
diff --git a/src/Mobs/Behaviors/BehaviorCoward.cpp b/src/Mobs/Behaviors/BehaviorCoward.cpp
index ec3626807..31927a5e8 100644
--- a/src/Mobs/Behaviors/BehaviorCoward.cpp
+++ b/src/Mobs/Behaviors/BehaviorCoward.cpp
@@ -16,12 +16,20 @@ cBehaviorCoward::cBehaviorCoward(cMonster * a_Parent) :
+bool cBehaviorCoward::IsControlDesired()
+{
+ return (m_Attacker != nullptr); //mobTodo probably not so safe pointer (and cChaser m_Target too)
+}
+
+
+
+
-bool cBehaviorCoward::Tick()
+void cBehaviorCoward::Tick()
{
if (m_Attacker == nullptr)
{
- return false;
+ return;
}
// TODO NOT SAFE
@@ -29,14 +37,12 @@ bool cBehaviorCoward::Tick()
{
// We lost the attacker
m_Attacker = nullptr;
- return false;
}
Vector3d newloc = m_Parent->GetPosition();
newloc.x = (m_Attacker->GetPosition().x < newloc.x)? (newloc.x + m_Parent->GetSightDistance()): (newloc.x - m_Parent->GetSightDistance());
newloc.z = (m_Attacker->GetPosition().z < newloc.z)? (newloc.z + m_Parent->GetSightDistance()): (newloc.z - m_Parent->GetSightDistance());
m_Parent->MoveToPosition(newloc);
- return true;
}
diff --git a/src/Mobs/Behaviors/BehaviorCoward.h b/src/Mobs/Behaviors/BehaviorCoward.h
index ed0ad3ed5..13deece61 100644
--- a/src/Mobs/Behaviors/BehaviorCoward.h
+++ b/src/Mobs/Behaviors/BehaviorCoward.h
@@ -10,14 +10,15 @@ class cItems;
class cEntity;
struct TakeDamageInfo;
-class cBehaviorCoward
+class cBehaviorCoward : cBehavior
{
public:
cBehaviorCoward(cMonster * a_Parent);
// Functions our host Monster should invoke:
- bool Tick();
- void DoTakeDamage(TakeDamageInfo & a_TDI);
+ bool IsControlDesired() override;
+ void Tick() override;
+ void DoTakeDamage(TakeDamageInfo & a_TDI) override;
private:
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.cpp b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
index 2b0377c46..22c20d6b4 100644
--- a/src/Mobs/Behaviors/BehaviorItemFollower.cpp
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.cpp
@@ -17,7 +17,30 @@ cBehaviorItemFollower::cBehaviorItemFollower(cMonster * a_Parent) :
-bool cBehaviorItemFollower::Tick()
+bool cBehaviorItemFollower::IsControlDesired()
+{
+ cItems FollowedItems;
+ m_Parent->GetFollowedItems(FollowedItems);
+ if (FollowedItems.Size() > 0)
+ {
+ cPlayer * a_Closest_Player = m_Parent->GetNearestPlayer();
+ if (a_Closest_Player != nullptr)
+ {
+ cItem EquippedItem = a_Closest_Player->GetEquippedItem();
+ if (FollowedItems.ContainsType(EquippedItem))
+ {
+ return true; // We take control of the monster. Now it'll call our tick
+ }
+ }
+ }
+ return false;
+}
+
+
+
+
+
+void cBehaviorItemFollower::Tick()
{
cItems FollowedItems;
m_Parent->GetFollowedItems(FollowedItems);
@@ -31,9 +54,7 @@ bool cBehaviorItemFollower::Tick()
{
Vector3d PlayerPos = a_Closest_Player->GetPosition();
m_Parent->MoveToPosition(PlayerPos);
- return true; // We took control of the monster, prevent other Behaviors from doing so
}
}
}
- return false;
}
diff --git a/src/Mobs/Behaviors/BehaviorItemFollower.h b/src/Mobs/Behaviors/BehaviorItemFollower.h
index 09acfe473..ab33de65f 100644
--- a/src/Mobs/Behaviors/BehaviorItemFollower.h
+++ b/src/Mobs/Behaviors/BehaviorItemFollower.h
@@ -9,7 +9,7 @@ class cBehaviorItemFollower;
class cMonster;
class cItems;
-class cBehaviorItemFollower
+class cBehaviorItemFollower : public cBehavior
{
public:
cBehaviorItemFollower(cMonster * a_Parent);
@@ -17,7 +17,8 @@ public:
void GetBreedingItems(cItems & a_Items);
// Functions our host Monster should invoke:
- void Tick();
+ bool IsControlDesired() override;
+ void Tick() override;
private: