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author | Mat <mail@mathias.is> | 2020-03-27 20:25:31 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-27 20:25:31 +0100 |
commit | e160f9ee62b0390bc41cdfe010e52ef8d1ac4aa7 (patch) | |
tree | 79c0b8c28273801d6d4651f971e39da32b9d10a5 /src/Mobs/Monster.cpp | |
parent | Reduce ghast spawn rate again (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 233ca70b3..53dc3aba5 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -396,7 +396,14 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (ShouldPlaySound) { auto SoundPitchMultiplier = 1.0f + (Random.RandReal(1.0f) - Random.RandReal(1.0f)) * 0.2f; - m_World->BroadcastSoundEffect(m_SoundAmbient, GetPosition(), 1.0f, SoundPitchMultiplier * 1.0f); + auto SoundVolume = 1.0f; + + if (GetMobType() == mtGhast) { + // Ghasts are loud... + SoundVolume = 10.0f; + } + + m_World->BroadcastSoundEffect(m_SoundAmbient, GetPosition(), SoundVolume, SoundPitchMultiplier * 1.0f); } m_AmbientSoundTimer = 100; } |