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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/Mobs/Monster.cpp
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r--src/Mobs/Monster.cpp79
1 files changed, 20 insertions, 59 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index e36634c73..753a44914 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -62,7 +62,7 @@ static const struct
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cMonster:
cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height)
@@ -115,12 +115,10 @@ void cMonster::TickPathFinding()
const int PosY = POSY_TOINT;
const int PosZ = POSZ_TOINT;
- m_FinalDestination.y = (double)FindFirstNonAirBlockPosition(m_FinalDestination.x, m_FinalDestination.z);
-
std::vector<Vector3d> m_PotentialCoordinates;
m_TraversedCoordinates.push_back(Vector3i(PosX, PosY, PosZ));
- static const struct // Define which directions to try to move to
+ static const struct // Define which directions to try to move to
{
int x, z;
} gCrossCoords[] =
@@ -128,7 +126,7 @@ void cMonster::TickPathFinding()
{ 1, 0},
{-1, 0},
{ 0, 1},
- { 0,-1},
+ { 0, -1},
} ;
if ((PosY - 1 < 0) || (PosY + 2 > cChunkDef::Height) /* PosY + 1 will never be true if PosY + 2 is not */)
@@ -201,19 +199,6 @@ void cMonster::TickPathFinding()
-void cMonster::MoveToPosition(const Vector3f & a_Position)
-{
- FinishPathFinding();
-
- m_FinalDestination = a_Position;
- m_bMovingToDestination = true;
- TickPathFinding();
-}
-
-
-
-
-
void cMonster::MoveToPosition(const Vector3d & a_Position)
{
FinishPathFinding();
@@ -227,15 +212,7 @@ void cMonster::MoveToPosition(const Vector3d & a_Position)
bool cMonster::IsCoordinateInTraversedList(Vector3i a_Coords)
{
- for (std::vector<Vector3i>::const_iterator itr = m_TraversedCoordinates.begin(); itr != m_TraversedCoordinates.end(); ++itr)
- {
- if (itr->Equals(a_Coords))
- {
- return true;
- }
- }
-
- return false;
+ return (std::find(m_TraversedCoordinates.begin(), m_TraversedCoordinates.end(), a_Coords) != m_TraversedCoordinates.end());
}
@@ -296,17 +273,15 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_bOnGround)
{
- m_Destination.y = FindFirstNonAirBlockPosition(m_Destination.x, m_Destination.z);
-
if (DoesPosYRequireJump((int)floor(m_Destination.y)))
{
m_bOnGround = false;
- AddSpeedY(5.2); // Jump!!
+ AddSpeedY(5.2); // Jump!!
}
}
Vector3f Distance = m_Destination - GetPosition();
- if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
+ if(!ReachedDestination() && !ReachedFinalDestination()) // If we haven't reached any sort of destination, move
{
Distance.y = 0;
Distance.Normalize();
@@ -325,20 +300,20 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
AddSpeedZ(Distance.z);
if (m_EMState == ESCAPING)
- { //Runs Faster when escaping :D otherwise they just walk away
+ { // Runs Faster when escaping :D otherwise they just walk away
SetSpeedX (GetSpeedX() * 2.f);
SetSpeedZ (GetSpeedZ() * 2.f);
}
}
else
{
- if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate
+ if (ReachedFinalDestination()) // If we have reached the ultimate, final destination, stop pathfinding and attack if appropriate
{
FinishPathFinding();
}
else
{
- TickPathFinding(); // We have reached the next point in our path, calculate another point
+ TickPathFinding(); // We have reached the next point in our path, calculate another point
}
}
}
@@ -353,13 +328,13 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
// If enemy passive we ignore checks for player visibility
InStateIdle(a_Dt);
break;
- }
+ }
case CHASING:
{
// If we do not see a player anymore skip chasing action
InStateChasing(a_Dt);
break;
- }
+ }
case ESCAPING:
{
InStateEscaping(a_Dt);
@@ -439,11 +414,7 @@ void cMonster::HandleFalling()
int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
{
int PosY = POSY_TOINT;
-
- if (PosY < 0)
- PosY = 0;
- else if (PosY > cChunkDef::Height)
- PosY = cChunkDef::Height;
+ PosY = Clamp(PosY, 0, cChunkDef::Height);
if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
{
@@ -570,8 +541,8 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
-//Checks to see if EventSeePlayer should be fired
-//monster sez: Do I see the player
+// Checks to see if EventSeePlayer should be fired
+// monster sez: Do I see the player
void cMonster::CheckEventSeePlayer(void)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
@@ -588,7 +559,7 @@ void cMonster::CheckEventSeePlayer(void)
void cMonster::CheckEventLostPlayer(void)
-{
+{
if (m_Target != NULL)
{
if ((m_Target->GetPosition() - GetPosition()).Length() > m_SightDistance)
@@ -631,7 +602,7 @@ void cMonster::InStateIdle(float a_Dt)
{
if (m_bMovingToDestination)
{
- return; // Still getting there
+ return; // Still getting there
}
m_IdleInterval += a_Dt;
@@ -640,7 +611,7 @@ void cMonster::InStateIdle(float a_Dt)
{
// At this interval the results are predictable
int rem = m_World->GetTickRandomNumber(6) + 1;
- m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
+ m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds
Vector3d Dist;
Dist.x = (double)m_World->GetTickRandomNumber(10) - 5;
@@ -709,16 +680,6 @@ void cMonster::GetMonsterConfig(const AString & a_Name)
bool cMonster::IsUndead(void)
{
- switch (GetMobType())
- {
- case mtZombie:
- case mtZombiePigman:
- case mtSkeleton:
- case mtWither:
- {
- return true;
- }
- }
return false;
}
@@ -867,13 +828,13 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
}
case mtSlime:
{
- toReturn = new cSlime(Random.NextInt(2) + 1);
+ toReturn = new cSlime(1 << Random.NextInt(3)); // Size 1, 2 or 4
break;
}
case mtSkeleton:
{
// TODO: Actual detection of spawning in Nether
- toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
+ toReturn = new cSkeleton((Random.NextInt(1) == 0) ? false : true);
break;
}
case mtVillager:
@@ -928,7 +889,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
case mtWitch: toReturn = new cWitch(); break;
case mtWither: toReturn = new cWither(); break;
case mtWolf: toReturn = new cWolf(); break;
- case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
+ case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
case mtZombiePigman: toReturn = new cZombiePigman(); break;
default:
{