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author | worktycho <work.tycho@gmail.com> | 2015-05-20 23:40:25 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-05-20 23:40:25 +0200 |
commit | 1bdd205eb8195c4e44d2072aa2e1ddb0a11745c6 (patch) | |
tree | 68b959cc0ca2eaee66add4887fed70785e4ce283 /src/Mobs/Monster.cpp | |
parent | Merge pull request #2074 from SafwatHalaby/rmUnique (diff) | |
parent | Path recalculation improvements (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r-- | src/Mobs/Monster.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 2b00f6959..f5d961096 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -177,13 +177,14 @@ bool cMonster::TickPathFinding(cChunk & a_Chunk) case ePathFinderStatus::NEARBY_FOUND: { m_NoPathToTarget = true; - m_Path->AcceptNearbyPath(); + m_PathFinderDestination = m_Path->AcceptNearbyPath(); break; } case ePathFinderStatus::PATH_NOT_FOUND: { - StopMovingToPosition(); // Give up pathfinding to that destination. + ResetPathFinding(); // Try to calculate a path again. + // Note that the next time may succeed, e.g. if a player breaks a barrier. break; } case ePathFinderStatus::CALCULATING: |