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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-01-22 19:53:34 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-01-22 19:53:34 +0100
commit30b95fcc4ec8465a8fb076fbb88ac6835a832a19 (patch)
tree44fa8a18db08ae8bb34d43efba9a800f47d135cd /src/Mobs/Monster.cpp
parentMerge pull request #2901 from birkett/servicefix (diff)
parentSpiders now friendly at daylight, new cChunk functions (diff)
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Diffstat (limited to 'src/Mobs/Monster.cpp')
-rw-r--r--src/Mobs/Monster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index a24df6bc2..4a543e400 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -560,14 +560,14 @@ void cMonster::OnRightClicked(cPlayer & a_Player)
// Checks to see if EventSeePlayer should be fired
// monster sez: Do I see the player
-void cMonster::CheckEventSeePlayer(void)
+void cMonster::CheckEventSeePlayer(cChunk & a_Chunk)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance), false);
if (Closest != nullptr)
{
- EventSeePlayer(Closest);
+ EventSeePlayer(Closest, a_Chunk);
}
}
@@ -596,7 +596,7 @@ void cMonster::CheckEventLostPlayer(void)
// What to do if player is seen
// default to change state to chasing
-void cMonster::EventSeePlayer(cEntity * a_SeenPlayer)
+void cMonster::EventSeePlayer(cEntity * a_SeenPlayer, cChunk & a_Chunk)
{
m_Target = a_SeenPlayer;
}