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author | Alexander Harkness <bearbin@gmail.com> | 2015-05-19 19:43:19 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2015-05-19 19:43:19 +0200 |
commit | cbb425f027a7b51c4aed5d3399b26cf325c4c8ce (patch) | |
tree | 6a35f2c9c44b7d3d5142635178bf1ec9ca5e428c /src/Mobs/Monster.h | |
parent | Updated Core. (diff) | |
parent | Merge pull request #2057 from Seadragon91/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.h | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index c7f38c9f7..c4043b0e5 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -180,6 +180,13 @@ protected: /** Coordinates for the ultimate, final destination last given to the pathfinder. */ Vector3d m_PathFinderDestination; + /** True if there's no path to target and we're walking to an approximated location. */ + bool m_NoPathToTarget; + + /** Whether The mob has finished their path, note that this does not imply reaching the destination, + the destination may sometimes differ from the current path. */ + bool m_NoMoreWayPoints; + /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does) If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1 If current Y is solid, goes up to find first nonsolid block, and returns that. @@ -203,8 +210,18 @@ protected: Returns if a path is ready, and therefore if the mob should move to m_NextWayPointPosition */ bool TickPathFinding(cChunk & a_Chunk); + + /** Move in a straight line to the next waypoint in the path, will jump if needed. */ void MoveToWayPoint(cChunk & a_Chunk); + /** Ensures the destination is not buried underground or under water. Also ensures the destination is not in the air. + Only the Y coordinate of m_FinalDestination might be changed. + 1. If m_FinalDestination is the position of a water block, m_FinalDestination's Y will be modified to point to the heighest water block in the pool in the current column. + 2. If m_FinalDestination is the position of a solid, m_FinalDestination's Y will be modified to point to the first airblock above the solid in the current column. + 3. If m_FinalDestination is the position of an air block, Y will keep decreasing until hitting either a solid or water. + Now either 1 or 2 is performed. */ + bool EnsureProperDestination(cChunk & a_Chunk); + /** Resets a pathfinding task, be it due to failure or something else Resets the pathfinder. If m_IsFollowingPath is true, TickPathFinding starts a brand new path. Should only be called by the pathfinder, cMonster::Tick or StopMovingToPosition. */ @@ -214,7 +231,7 @@ protected: Calls ResetPathFinding and sets m_IsFollowingPath to false */ void StopMovingToPosition(); - /** Sets the body yaw and head yaw/pitch based on next/ultimate destinations */ + /** Sets the body yaw and head yaw / pitch based on next / ultimate destinations */ void SetPitchAndYawFromDestination(void); virtual void HandleFalling(void); |