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authorTiger Wang <ziwei.tiger@outlook.com>2020-12-18 21:48:32 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2020-12-21 14:52:23 +0100
commit47c0b48bfd5df90cf889574c5634542d2aaa8873 (patch)
treea45252c6fa1add902671ea07eebf2bd49f0bec85 /src/Mobs/Monster.h
parentChunk: use FAST_FLOOR_DIV (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index edd0a96c3..aeb8a3bf9 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -117,7 +117,7 @@ public:
virtual bool IsUndead(void);
virtual void EventLosePlayer(void);
- virtual void CheckEventLostPlayer(void);
+ virtual void CheckEventLostPlayer(std::chrono::milliseconds a_Dt);
virtual void InStateIdle (std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
virtual void InStateChasing (std::chrono::milliseconds a_Dt, cChunk & a_Chunk);
@@ -313,6 +313,7 @@ protected:
double m_AttackRange;
int m_AttackCoolDownTicksLeft;
int m_SightDistance;
+ std::chrono::milliseconds m_LoseSightAbandonTargetTimer;
float m_DropChanceWeapon;
float m_DropChanceHelmet;