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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-11-26 00:03:33 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-11-26 00:03:33 +0100
commit187bdab4fa90fbfa5b1979ea529dc9c0deac89d9 (patch)
treece15b54701666b6f5ecd9563df8b7103d88c29b0 /src/Mobs/Monster.h
parentRemoved unnecessary #includes (diff)
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r--src/Mobs/Monster.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index f5ae2cb4d..e5dcb0309 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -169,10 +169,12 @@ protected:
/** Stores if mobile is currently moving towards the ultimate, final destination */
bool m_bMovingToDestination;
- /** Finds the first non-air block position (not the highest, as cWorld::GetHeight does)
- If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
- If current Y is solid, goes up to find first nonsolid block, and returns that */
+ /** Finds the lowest non-air block position (not the highest, as cWorld::GetHeight does)
+ If current Y is nonsolid, goes down to try to find a solid block, then returns that + 1
+ If current Y is solid, goes up to find first nonsolid block, and returns that.
+ If no suitable position is found, returns cChunkDef::Height. */
int FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ);
+
/** Returns if a monster can actually reach a given height by jumping or walking */
inline bool IsNextYPosReachable(int a_PosY)
{