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author | Gargaj <gargaj@conspiracy.hu> | 2015-11-10 14:02:07 +0100 |
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committer | Gargaj <gargaj@conspiracy.hu> | 2015-12-13 15:16:15 +0100 |
commit | 66e65898838e3d5d40dfb225fd6c34f0f354b2e3 (patch) | |
tree | 159a72d2f877d4672d1a633853584c5b5e723f21 /src/Mobs/Monster.h | |
parent | Merge pull request #2743 from SafwatHalaby/wart (diff) | |
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Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1e1012f57..98b67f343 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -56,6 +56,8 @@ public: virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void HandleFalling(void) override; + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export @@ -203,8 +205,6 @@ protected: /** Sets the body yaw and head yaw */ void SetPitchAndYawFromDestination(bool a_IsFollowingPath); - virtual void HandleFalling(void); - int m_LastGroundHeight; int m_JumpCoolDown; std::chrono::milliseconds m_IdleInterval; |