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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 02:56:31 +0200
commit34e0bc759326803ead6e752533b402ff32db9dd2 (patch)
treef535df9df31aaac33f5f8461733503a842adea66 /src/Mobs/NewSkeleton.cpp
parentTemporarily instantiating components here. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/NewSkeleton.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/Mobs/NewSkeleton.cpp b/src/Mobs/NewSkeleton.cpp
new file mode 100644
index 000000000..4c9e31e63
--- /dev/null
+++ b/src/Mobs/NewSkeleton.cpp
@@ -0,0 +1,58 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "NewSkeleton.h"
+#include "../World.h"
+#include "../Entities/ArrowEntity.h"
+#include "ClientHandle.h"
+
+
+
+
+cNewSkeleton::cNewSkeleton(bool IsWither) :
+ super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8),
+ m_bIsWither(IsWither)
+{
+}
+
+
+
+
+
+void cNewSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+ if (IsWither())
+ {
+ AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL);
+ cItems RareDrops;
+ RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1));
+ AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
+ }
+ else
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW);
+
+ }
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);
+ AddRandomArmorDropItem(a_Drops, LootingLevel);
+ AddRandomWeaponDropItem(a_Drops, LootingLevel);
+}
+
+
+
+
+
+void cNewSkeleton::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ super::SpawnOn(a_ClientHandle);
+ a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW));
+}
+
+
+
+