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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-24 20:57:32 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-01-24 20:57:32 +0100 |
commit | 9c0e3615ce61dba0ae973b97807833bd6ddd5bda (patch) | |
tree | f19c645c9d41539064cb23b0448ed7794114c5d9 /src/Mobs/PassiveMonster.cpp | |
parent | Fixed mobs too close to player not ticking (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/PassiveMonster.cpp | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 91ceb5a53..d774d3170 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -2,7 +2,6 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveMonster.h" -#include "../MersenneTwister.h" #include "../World.h" @@ -36,20 +35,9 @@ void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - m_SeePlayerInterval += a_Dt; - - if (m_SeePlayerInterval > 1) // Check every second + if (m_EMState == ESCAPING) { - int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally - - m_SeePlayerInterval = 0.0; - if (rem >= 2) - { - if (m_EMState == ESCAPING) - { - CheckEventLostPlayer(); - } - } + CheckEventLostPlayer(); } } |