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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-24 14:53:28 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-08-24 14:53:28 +0200 |
commit | b29c174e7bd9943afd3e3e141ad6ae25889d52d0 (patch) | |
tree | 5e82e0e222a88e37b2d7df9252a82d4c8c4bba09 /src/Mobs/Sheep.h | |
parent | Behaviors now attachable to Monsters (diff) | |
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Diffstat (limited to 'src/Mobs/Sheep.h')
-rw-r--r-- | src/Mobs/Sheep.h | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 3e2069cf1..9089cb592 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -8,44 +8,44 @@ class cSheep : - public cPassiveMonster + public cPassiveMonster { - typedef cPassiveMonster super; + typedef cPassiveMonster super; public: - /** The number is the color of the sheep. - Use E_META_WOOL_* constants for the wool color. - If you type -1, the server will generate a random color - with the GenerateNaturalRandomColor() function. */ - cSheep(int a_Color = -1); + /** The number is the color of the sheep. + Use E_META_WOOL_* constants for the wool color. + If you type -1, the server will generate a random color + with the GenerateNaturalRandomColor() function. */ + cSheep(int a_Color = -1); - CLASS_PROTODEF(cSheep) + CLASS_PROTODEF(cSheep) - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override; + virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void InheritFromParents(cMonster * a_Parent1, cMonster * a_Parent2) override; - virtual void GetFollowedItems(cItems & a_Items) override - { - a_Items.Add(E_ITEM_WHEAT); - } + virtual void GetFollowedItems(cItems & a_Items) override + { + a_Items.Add(E_ITEM_WHEAT); + } - /** Generates a random color for the sheep like the vanilla server. - The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ - static NIBBLETYPE GenerateNaturalRandomColor(void); + /** Generates a random color for the sheep like the vanilla server. + The percent's where used are from the wiki: http://minecraft.gamepedia.com/Sheep#Breeding */ + static NIBBLETYPE GenerateNaturalRandomColor(void); - bool IsSheared(void) const { return m_IsSheared; } - void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } + bool IsSheared(void) const { return m_IsSheared; } + void SetSheared(bool a_IsSheared) { m_IsSheared = a_IsSheared; } - int GetFurColor(void) const { return m_WoolColor; } - void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } + int GetFurColor(void) const { return m_WoolColor; } + void SetFurColor(int a_WoolColor) { m_WoolColor = a_WoolColor; } private: - bool m_IsSheared; - int m_WoolColor; - int m_TimeToStopEating; + bool m_IsSheared; + int m_WoolColor; + int m_TimeToStopEating; } ; |