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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-09 10:50:38 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-07-09 10:50:38 +0200 |
commit | 372dbbb994a1414369fe38367d458a0c32866a79 (patch) | |
tree | 5cd564fbb0c4b7c0b47f3cb64594c34f9361f1dc /src/Mobs/Skeleton.cpp | |
parent | Updated generator prefabs to current Gallery contents. (diff) | |
parent | Added extra space before comments (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index e3357185d..0641a3d57 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -49,11 +49,10 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. + // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( !IsOnFire() && - (m_World->GetTimeOfDay() < 13187) && - (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) ) { m_bMovingToDestination = false; |