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author | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-26 13:27:27 +0200 |
commit | ef4d68adfd70488df0887f3a5fba1c9aad7a0108 (patch) | |
tree | 1ea3acb0e6b16e8badf7d1d56301bf3dd3a5d99e /src/Mobs/Skeleton.cpp | |
parent | Add armor items directly to the armor slots. (diff) | |
parent | Git: Ignore AllFiles.lst (generated by cmake) (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 0641a3d57..cd707f4bb 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -4,6 +4,7 @@ #include "Skeleton.h" #include "../World.h" #include "../Entities/ArrowEntity.h" +#include "ClientHandle.h" @@ -47,7 +48,7 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSkeleton::MoveToPosition(const Vector3f & a_Position) +void cSkeleton::MoveToPosition(const Vector3d & a_Position) { // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement if ( @@ -90,3 +91,17 @@ void cSkeleton::Attack(float a_Dt) m_AttackInterval = 0.0; } } + + + + + +void cSkeleton::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_BOW)); +} + + + + |