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author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
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committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Mobs/Skeleton.cpp | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r-- | src/Mobs/Skeleton.cpp | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 509c2191e..1685f40c5 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -20,8 +20,26 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + if (IsWither()) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); + cItems RareDrops; + RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); + AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); + } + else + { + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); + + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } @@ -30,15 +48,18 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) void cSkeleton::MoveToPosition(const Vector3f & a_Position) { - m_Destination = a_Position; - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if (!IsOnFire() && m_World->GetTimeOfDay() < 13187 && m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + if ( + !IsOnFire() && + (m_World->GetTimeOfDay() < 13187) && + (m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) + ) { m_bMovingToDestination = false; return; } - m_bMovingToDestination = true; + + super::MoveToPosition(a_Position); } @@ -67,4 +88,4 @@ void cSkeleton::Attack(float a_Dt) m_World->BroadcastSpawnEntity(*Arrow); m_AttackInterval = 0.0; } -}
\ No newline at end of file +} |