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authorSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
committerSamuel Barney <samjbarney@gmail.com>2014-08-21 16:26:42 +0200
commit778b933e0078b740093ab9d83eddef702011791a (patch)
treeac1b610b0704f5c6bbd84c83d68a73d8cb01d2b7 /src/Mobs/Slime.cpp
parentRemoved references to the new mob code in preparation to renaming it. (diff)
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Diffstat (limited to 'src/Mobs/Slime.cpp')
-rw-r--r--src/Mobs/Slime.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp
new file mode 100644
index 000000000..c9498b036
--- /dev/null
+++ b/src/Mobs/Slime.cpp
@@ -0,0 +1,61 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Slime.h"
+#include "FastRandom.h"
+#include "World.h"
+
+
+
+
+
+cSlime::cSlime(int a_Size) :
+ super("Slime",
+ mtSlime,
+ Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
+ Printf("mob.slime.%s", GetSizeName(a_Size).c_str()),
+ 0.6 * a_Size,
+ 0.6 * a_Size
+ ),
+ m_Size(a_Size)
+{
+}
+
+
+
+
+
+void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ int LootingLevel = 0;
+ if (a_Killer != NULL)
+ {
+ LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
+ }
+
+ // Only slimes with the size 1 can drop slimeballs.
+ if (m_Size == 1)
+ {
+ AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
+ }
+}
+
+
+
+
+
+const AString cSlime::GetSizeName(int a_Size) const
+{
+ if (a_Size > 1)
+ {
+ return "big";
+ }
+ else
+ {
+ return "small";
+ }
+}
+
+
+
+