diff options
author | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
---|---|---|
committer | daniel0916 <theschokolps@gmail.com> | 2014-04-07 20:12:17 +0200 |
commit | 2e9754ac1cf0537c12ab7974cf55c451c0724540 (patch) | |
tree | 713c5b8c8f22f77893b30b9c8cefca4a7c491483 /src/Mobs/Squid.cpp | |
parent | Fixed merge conflict (diff) | |
parent | Fixed some more minor issues with the redstone simulator. (diff) | |
download | cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.gz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.bz2 cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.lz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.xz cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.tar.zst cuberite-2e9754ac1cf0537c12ab7974cf55c451c0724540.zip |
Diffstat (limited to 'src/Mobs/Squid.cpp')
-rw-r--r-- | src/Mobs/Squid.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index a311108ae..bd0e141a0 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -2,7 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Squid.h" -#include "../Vector3d.h" +#include "../Vector3.h" #include "../Chunk.h" @@ -21,7 +21,12 @@ cSquid::cSquid(void) : void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs - AddRandomDropItem(a_Drops, 0, 3, E_ITEM_DYE, E_META_DYE_BLACK); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK); } @@ -43,7 +48,8 @@ void cSquid::Tick(float a_Dt, cChunk & a_Chunk) } int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - if (!IsBlockWater(a_Chunk.GetBlock(RelX, RelY, RelZ)) && !IsOnFire()) + BLOCKTYPE BlockType; + if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) { // Burn for 10 ticks, then decide again StartBurning(10); |