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author | TheJumper <maximilian.springer@web.de> | 2014-02-22 01:21:49 +0100 |
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committer | TheJumper <maximilian.springer@web.de> | 2014-02-22 01:21:49 +0100 |
commit | 7a7b9e88b295bd5e151f84cb4ae78d1749367d4e (patch) | |
tree | e77eee810941cfed4aa9fa071280e9c38d5a7451 /src/Mobs/Zombie.cpp | |
parent | Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops (diff) | |
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r-- | src/Mobs/Zombie.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 72373266a..6a007683b 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ROTTEN_FLESH); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_IRON)); |