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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-01 21:55:17 +0200 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2017-09-01 21:55:17 +0200 |
commit | f8b9400713cbb96f61c1515132aa6af99c73d600 (patch) | |
tree | 7ec1ca42f4d23426b103ec89169c4dd57f7c6194 /src/Mobs/Zombie.cpp | |
parent | merge (diff) | |
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Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r-- | src/Mobs/Zombie.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 43c1fa3d9..7a74e46e1 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -10,7 +10,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : - super("Zombie", mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8), + super(mtZombie, "entity.zombie.hurt", "entity.zombie.death", 0.6, 1.8), m_IsVillagerZombie(a_IsVillagerZombie), m_IsConverting(false) { @@ -21,7 +21,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : m_BehaviorAggressive.AttachToMonster(*this); m_BehaviourDayLightBurner.AttachToMonster(*this); GetMonsterConfig("Zombie"); - // Todo I need the config to load after attaching the Behaviors but this is not clean. + // mobTodo I need the config to load after attaching the Behaviors but this is not clean. } |