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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-02 17:50:08 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-02 17:50:08 +0200
commit114962943bf1697aaeab361f5aefb98d7f910ed2 (patch)
tree489c43e3e464b5dc88c99ba68be58759a1bf3cd2 /src/Mobs/Zombie.h
parentMerge pull request #1919 from mathias-github/patch-1 (diff)
parentAI - Better daylight handling (diff)
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Diffstat (limited to 'src/Mobs/Zombie.h')
-rw-r--r--src/Mobs/Zombie.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/Mobs/Zombie.h b/src/Mobs/Zombie.h
index 809c2a6fe..47a9f1904 100644
--- a/src/Mobs/Zombie.h
+++ b/src/Mobs/Zombie.h
@@ -10,17 +10,15 @@ class cZombie :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
-
+
public:
cZombie(bool a_IsVillagerZombie);
CLASS_PROTODEF(cZombie)
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void MoveToPosition(const Vector3d & a_Position) override;
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
virtual bool IsUndead(void) override { return true; }
-
+
bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
bool IsConverting (void) const { return m_IsConverting; }